Gimpy V wrote:
First off, what biomes do you like?
I enjoy building on mountains or distinct rock outcroppings, spires, and formations. I enjoy trying to build my bases into the terrain or landscape. One build I have been thinking about is a house with a hub in the nether and the rooms connected by portals to different biomes.
Gimpy V wrote:
Have you ever been a part of any disagreements on other servers? if so what happened and how did you resolve it?
Quite a few actually, though never in Minecraft. On a roleplaying forum I spent many years on, we often got into heated debates over battles. It is a sandbox rp and I played an op dragon antagonist. I tried to be a good bad guy and ultimately lose in the end, but in most fights, we came to some disagreement and ended up fighting. Often times it was my fault for being too aggressive in my actions or attached to my character. In the end, as the antagonist, I would have to admit defeat. Once I did ask a moderator to judge a fight and was in a position to kill another players character (i.c. He had entered my lair when I was gone and touched my hatchling). As an antagonist, I had won, but due to the argument, the victory felt no better than the defeats. For a few years, I tried at playing the antagonist on that site. I learned much as a writer and a roleplayer in that time. Here is the site if anyone wants to check it out.
http://thefantasysandbox.boards.net/Another forum I participate in is for a strategy war game called Samuraiwars. On there we roleplay clans, economies, and territorial wars. That community is very competitive and toxic. The threads sometimes seem like one giant spaghetti pile of drama. Somehow we prevail though.
From these two communities, I have learned to not emotionally involve myself. Especially, in roleplaying, it is much better to judge the situation honestly and act accordingly. Still, this cannot stop disagreements from happening. Sometimes other people will get upset and be the ones driving the argument. This should be acceptable in a roleplaying environment because it is the player's responsibility to learn how to deal with these situations. Adversity, adds to the story and can be fostered in a good way rather than forced into a dead-end argument. Logical fallacies like ad hominem attacks or "I did this because you did that," arguements need to be avoided.
TLDR
I resolve conflict by embracing it.
Gimpy V wrote:
Third, Have you read the series "The Magician" by Lev Grossman?
I have not read those books. Is there a particular style subgenre that you are interested in?