I vote in favour of the plugin. These additional points by Aurennis I agree with however.
Aurennis wrote:
1. Using the plug-in to prevent passive mob spawns in crop fields.
I would be against this, seems trivial to use, general upkeep and maintenance of any farm/garden area is legit.
Aurennis wrote:
Stricter criteria is needed.
1. The aesthetic quality of the area is seriously (i.e. unworkably) impacted by torch spam, such as in snowy biomes.
2. There is no alternative method in vanilla Minecraft to preserve the aesthetic quality of the area.
Aurennis wrote:
I think that any creation of a mob-free area should be put up for a vote like any other bill
On the topic of Villagers. Go to the Larunda area, Ardmorae plateau, youll find our town there. I have created a cliff of at least 4 high
around the entire perimeter (No mobs could climb up from the plains). I have torched what I believe to be every possible area light level 7 or less into incandescent luminosity. Hordes of zombies
still appeared. I had spent hours combing that hillside. Its ludicrious.
Also villagers being kept inside is kinda meh. They also dont know how to get inside and invariably let zombies in with them.
This is survival minecraft, vanilla. What we are doing is adding a mechanic to the game. Its what minecraft, or any decent game should have as part of it, this is a workaround. Without this theres no opportunities for artistic darkness, no dark alleyways, no darkness at night in settings where it would have a strong look.
The votes will let us decide though, im glad we can have discussions on the matters like good citizens of the Empire.