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 Post subject: Wolf Rights Bill
PostPosted: July 19th, 2016, 10:01 pm 
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Duke

Joined: July 7th, 2015, 9:01 pm
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Location: Maryland
----

Version A

Upon hearing the opinions of others, I believe it is time to ban the use of tamed wolves within war and to protect them from impractical uses within the Empire.

1. Wolves shall not be allowed to be bred en masse for any purpose other than domestic use.

a. Whereas 'domestic use' refers to the status of being a pet to an individual or family.

2. Wolves shall not be used in any form of war.

3. Tamed wolves shall not be slain or abused by any person(s).

Version B

Upon hearing the opinions of others, I believe it is time to ban the mass use of tamed wolves within war and to protect them from impractical uses within the Empire.

1. Wolves shall not be allowed to be bred en masse for any purpose other than domestic use.

a. Whereas 'domestic use' refers to the status of being a pet to an individual or family.

2. Wolves may be employed in combat but shall be limited to one (1) per combatant in the case of legal war.

3. Tamed wolves shall not be slain or abused by any person(s) except when said wolf in engaged in combat.

b. Tamed wolves can be slain within a period of recognized war.

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Last edited by Darius V on July 24th, 2016, 10:25 pm, edited 1 time in total.

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 Post subject: Re: Wolf Rights Bill
PostPosted: July 19th, 2016, 10:04 pm 
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King

Joined: May 30th, 2015, 5:52 pm
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Good thoughts here. I personally am in favour of the eventual adoption of Version B as proposed here; this limits the gamebreaking potential of masses of wolves in battle while still allowing for the fun lore possibilities generated by having a trusty (named?) battle wolf at your side.

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 Post subject: Re: Wolf Rights Bill
PostPosted: July 19th, 2016, 10:08 pm 
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Joined: April 28th, 2016, 6:15 pm
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After some discussion, option B is the most appealing to me.

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 Post subject: Re: Wolf Rights Bill
PostPosted: July 20th, 2016, 12:08 am 
King

Joined: February 24th, 2016, 8:29 pm
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Animals are sacred, but so are sentient lives. Arguably, sentient lives are more important though. Why fret the death of wolves when otherwise you would be sending your poor?

Lore off: I honestly think there are easy counters so the meta would create rock paper scissors situations.

Some disclosure on the outcome of their last major use:

-The defenders did not expect it. Now everyone will
-it takes tremendous preparation, and is actually very hard to move. The Minervan Marines could have been spotted easily, and easily countered.
-bucket of lava. Always keep one with you, and practice quick drops. One well placed bucket can kill large numbers.

This adds a meta of countering and prediction. That could be more interesting than forcing a single type of conflict.

Lasltly could we really logically expect bandits to obey a law of war that seems so restrictive. Why are we allowed to kill horses in war, but n dogs, philosophically I mean?

Just my take.


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 Post subject: Re: Wolf Rights Bill
PostPosted: July 20th, 2016, 12:11 am 
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The Regent wrote:
Animals are sacred, but so are sentient lives. Arguably, sentient lives are more important though. Why fret the death of wolves when otherwise you would be sending your poor?

Lore off: I honestly think there are easy counters so the meta would create rock paper scissors situations.

Some disclosure on the outcome of their last major use:

-The defenders did not expect it. Now everyone will
-it takes tremendous preparation, and is actually very hard to move. The Minervan Marines could have been spotted easily, and easily countered.
-bucket of lava. Always keep one with you, and practice quick drops. One well placed bucket can kill large numbers.

This adds a meta of countering and prediction. That could be more interesting than forcing a single type of conflict.

Lasltly could we really logically expect bandits to obey a law of war that seems so restrictive. Why are we allowed to kill horses in war, but n dogs, philosophically I mean?

Just my take.


That situation is the very reason why this is being proposed, as you are aware.

It's too easy to just spam feed dogs and literally have hundreds in a very short amount of time.

There are historical accounts from the Houses of Dawnstar and DorEryn describing the savagery of hundreds of war-hounds, and despite lava and harming potions, nothing could defeat the vast destructiveness they brought to the bandit forces.

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 Post subject: Re: Wolf Rights Bill
PostPosted: July 20th, 2016, 12:18 am 
King

Joined: February 24th, 2016, 8:29 pm
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I'm not so sure.

Imagine a world where a boomstick (gun and cannon) was invented, an innovation to combat. Would outlawing it do anything when the going gets rough?

If all nation anticipated wolves, every army would have one player (think class) that specialises in wolves. The first phase of any battle would involve the wolf waves? After that, move later phases.

It's a philosophical (and meta design) discussion. Do we want to legalise only one orr two classes? Or will a few other classes make things more interesting, like an overwatch class system or something.

Btw, I realized the introduction of that form of warfare removed the surprise, and aimed to lessen dependence on it for future wars. But predicting and preparing for support classes seems like a good way to manage war.


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 Post subject: Re: Wolf Rights Bill
PostPosted: July 20th, 2016, 12:25 am 
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Joined: April 28th, 2016, 6:15 pm
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The Regent wrote:
I'm not so sure.

Imagine a world where a boomstick (gun and cannon) was invented, an innovation to combat. Would outlawing it do anything when the going gets rough?

If all nation anticipated wolves, every army would have one player (think class) that specialises in wolves. The first phase of any battle would involve the wolf waves? After that, move later phases.

It's a philosophical (and meta design) discussion. Do we want to legalise only one orr two classes? Or will a few other classes make things more interesting, like an overwatch class system or something.

Btw, I realized the introduction of that form of warfare removed the surprise, and aimed to lessen dependence on it for future wars. But predicting and preparing for support classes seems like a good way to manage war.


I am guessing you'd be terrified of the other proposals we've been talking about.

One of them is to ban diamond armor/weapons/potions in battle, because with recent (1.9) changes, it takes ages to kill one person even if that person is outnumbered 6+ to 1. You literally have to wear through their unbreaking III protection IV chestplate to kill them. We've been testing combat using various items to find a balance between fun, practicality, and time it takes to have a battle.

Also, I seriously doubt any battle will have phases when you can just spam hundreds of wolves and insta-blap anyone on the battlefield. Some people recently found wolves, so if they aren't banned, we can expect literally thousands in the next real war.

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 Post subject: Re: Wolf Rights Bill
PostPosted: July 20th, 2016, 12:29 am 
King

Joined: February 24th, 2016, 8:29 pm
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My understanding is that the diamond armor issue is due to a system change that nerfed any meaningful combat. The wolf phase of war has been around a long, long time. Two sides implemented them in the orc wars for instance. It's not a OP as some of you think. Popretmaster in the orc wars, for instance, survived the wolf wave with lava but fell later to archery.


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 Post subject: Re: Wolf Rights Bill
PostPosted: July 20th, 2016, 12:32 am 
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The Regent wrote:
It's not a OP as some of you think.


Oh really? When then all these months later there are still people salty because of it? I think Ignis and I shall test this on the creative server later tonight.

The diamond armor changes basically made it so with Prot IV that you insta heal 4 heats or so, as long as you are fed. With 2-3 stacks of steak, it's very, very hard to die. Not to mention potion of regen, healing, notch apples, shields...

Recently, many people ganged up to rid the world of the Warlock of Wysteria. It took 4+ people? I think to kill him after hammering him with arrows for almost half an hour. That's just one person, and he didn't have potions or a shield on him.

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 Post subject: Re: Wolf Rights Bill
PostPosted: July 20th, 2016, 12:42 am 
King

Joined: February 24th, 2016, 8:29 pm
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Exactly, I completely agree that the armor update I needed. The new mechanics broke our game style. But dogs have always been here.

And, it's definitely you are going to experiment with wolves and checks to wolves.. That's cool.

As for some being salty, dogs were never an issue for generations until one, damn awesome and beloved couple of influential forces in the community, was surprised by it. It's cool we all share our angles freely, and thoughts. But there are two side to the dog debate.


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