Ave allies, friends, and representatives of the assembled High Hermertian Court.
I have been in meeting with the Heir to Scrios III, Freyr Eberhartd, and have come up with a number of plans in order to change the way that you can apply to become a King for the betterment of the Server.
The current rules for Kingship/Queenship application:- Prospective King/Queen Applicant must have: 3 concurrent Duchies as voted on my the Council, and must gain 100% of the active Council Members votes to become a King/Queen. Reasons for desiring a change to the ascension requirements:- Three Duchies is a huge amount of Builds. It is a Grind and can put anyone off.
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Three Duchies is 9 (nine) Counties. That is 9 separate builds that have to be constructed.
- From observed evidence in some cases, builds have included
a formulaic approach, building one or two builds and building multiples of them.
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Lack of spirit or soul to areas or builds as a result.
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The rise to King has a requirement for builds only. There is no specification as to the build types, no added flavour to areas is necessary or only up to the discretion of the Voting members of the Council.
Isolation: This is a personal least favourite of mine. 9 Counties requires a phenomenal amount of time to build. It promotes unhealthy isolation which is relatively toxic to the social aspect of the Server. People who want to be social while playing and helping others should be able be social and be involved with the community while still being allowed to work towards their Kingship/Queenship bid.
- The rise to Kingship/Queenship has no requirements set in law for: - Nether lines and their quality/safety
- Lore. Building is awesome but the accompanying lore is important and provides immersion and improves the richness of our world.
Requiring at least some attempt at some backstory, outlining a character's past, current lives and deeds etc.
Proposed Changes:- Change the requirements focus away from sheer number of builds to a more choice based system that will benefit the lore with Guild creations, lore writing and character development, social multiplayer interactions, and cooperative building aspects.
As myself and Scrios had discussed, it was thought that a certain number of points from each section must be attained in order to become elligible for a bid at King/Queenship. Each section will have different choices that will have higher or lower points values. Still a Work in Progress
BuildsA Kingdom cannot exist in abstract alone, it must have its own footing in the world, of course. - Must have at least one Duchy comprised of three individual Counties or equivalent (extraordinary build quality/size/complexity). A King/Queen must have their own sovereign lands from which to rule.
- Co-build. Can opt to include a number of Co-Builds with another player as part of your bid. This demonstrates your willingness to get involved with the community and desire to contribute to more than your own lands or just building by yourself.
- Infrastructure. Must have safe, complete and finished Nether Line Access to your Portal, where ever it may be situated. (More on the wording for this needed).
- Roads and paths connecting your Duchy. A duchy is a connection of multiple areas. It does not make sense that they live in isolation unless it has a good lore explanation. Roads also look great, and help guide people who are visiting. Trade and travelling could not occur without safe routes, monsters are not friendly to those who stray out of tame areas.
LoreThis is a world building server, and our Lore is what sets us apart from a great deal of others. It is the driving force behind our characters actions and their builds. It is the essence of the server in short. - Must be able to show that lore has been developed to a strong degree as befits a King/Queen rank through wiki/library/forum posts.
- Takes part in Lore events on the server and seeks to create opportunities to do so when suitable.
- Has character development and a storyline to their actions. Takes pride in the creation of a new character when passing on the torch with a decent back story etc.
OrganisationsGuilds, Religions and Organisations have the potential for an enormous amount of in game activity, fun, and lore opportunities. Syrah de Gaul's Skyhold Guild was one such example which made a huge impact on the server and helped spark the Golden Crescent building rush, transforming an area positively.- Creation of a Guild. Guild must have a purpose in lore and have evidence of its presence in the World in the form of buildings. Must have suitable lore behind its creation and be seen to be active by hosting events or outputting lore regarding itself. Co-Guilds are encouraged.
- Creation and continued running of a Company or Organisation. Look at Stock'em trades from Perth, this company has market stalls and trade posts dotted around the world. Look at the Vahnic Exploration Company, founded by Alexander Stark and continued by his heir, Albus of Arahn, which provides mapping and exploring opportunities and lore creation, in addition to super handy maps.
Community InvolvementThe community lives and dies on the input of it's members. We've come a long way and have stuck together because we are all awesome and love what we've created. - Strong forum presence in the form of thoughtful posts, adding to discussions and being generally active, on serious matters as well as silly ones ( off topic, ahem).
- Willingness to join in with other players if possible for alternate games to Minecraft, i.e. Guns of Icarus plays, Counter Strike etc. This has a lesser weighting in the proposed points system but still can count for something, almost to the point where it is the icing on the cake, more than anything else.
More to be added but i'll post what I have just now. This evolution is for the betterment and long term survival of the server. Plus is makes things more fun overall. Discuss.