Siden Rua wrote:
Well yeah, goods dont magically flow in and out. They get traded for money or other goods on boats because not everwhere can create everything.
Rosaire has a brewery and that was listed as its "Industry". But it would be weird to say that the entire city's economy revolves around that business. Obviously a city should have things going on, but the industry requirement has never been a thing that anyone actually cared about or put any thought into, and is always just checked off the list like "yeah i guess that counts, whatever" and if something is that overlooked, why even have it at all?
I went back to check what the industry was for all the previous ports to get an idea on how much people do for it.
Akaria - Business and Trade (obviously, its a port, thats the whole point of a port)
Isenwich - Beer, Blacksmith ( two incredibly common professions found in basically every city)
Rosaire - Beer, Blacksmith
Alcona - University ( This is probably the best example of a town centered around a single industry )
Haile - Unspecified ( I dont think anyone really cared)
Aestham- Trade i guess
Oakland - Farm, Trees (Unless your land is super rich or a desert, I doubt youre importing your trees)
Glas Claddach - Trade again?
Kaltamerri - Special trees n stuff ( probably the second best example of a town with our laws defenition of industry)
Concorida - Theres a church there i guess.
Secara - Unspecified
K'valsear - more trade
The point of this being that there are only two cities (kaltamerri and alcona) that actually meet the industry requirements and every other city is just some generic trade that basically every city has. So if this little thought is going into the requirement, why even have it?
Every city farms and fishes and has a blacksmith. The ports have several purposes that make them lore viable without the weird industry requirements:
- Traveling, accessing other cities in the realm
- Trading, importing and exporting will be done in any city with water access.
- Naval and military presence
Acholm.