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PostPosted: February 19th, 2017, 5:20 am 
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Here is the proposed language for changes to section The Maritime Travel Accords (Maritime Fast Travel) in the Imperial Codex Document "The Acts Of Science and Physics (Gameplay Modifications)." Major changes to the existing language are in red.

The Maritime Travel Accords (Maritime Fast Travel)

Section I: Definition

A Maritime Fast-Travel Connection shall be defined as: a naval travel connection between two locations, feasible within existing lore and supported by a port on either end featuring physical infrastructure including but not limited to harbor facilities, local naval development, local development and cultivation of commerce and industry, international presence, and alternative methods of transportation and travel to each port, serviced by a minimum of one (1) pair of naval vessels that transport an individual between each port.

Section II: The Commission for Maritime Navigation

The Commission for Maritime Navigation shall be created as a subsidiary of the Imperial Ministry for Surveyors and Civil Engineers.

a. The Chairperson of the Commission may be appointed as a Deputy Minister at the discretion of the Minister of Surveyors and Civil Engineers. Other individuals may assist in completing the duties of the Commission at the discretion of the Minister for Surveyors and Civil Engineers. If no Chairperson exists, the role is automatically assumed by the Minister for Surveyors and Civil Engineers.

b. It is the Chairperson’s responsibility to collect and judge each and every application submitted to the Commission and to ensure, through inspection of the posted application and physical inspection of each port’s facilities, that each individual application meets each requirement for the approval and implementation of a Maritime Fast-Travel Point before sending each individual application to the Mercurian Parliament for voting.

c. A successful application reviewed and verified to the satisfaction of the Committee for Maritime Navigation will be passed on to the Mercurian Parliament for voting, where to succeed it must achieve the standard legislative requirement of either a 60% Council of the Crowned vote in affirmative OR a 60% - 1 of the Council of the Crowned and a simple majority (>50%) of the House of Dukes vote in affirmative.

Section III: Restrictions

a. Each realm may only have one (1) Maritime-Fast Travel Connection per body of water.

b. Each vessel may house only one (1) Maritime Fast-Travel Connection and may travel to only one (1) destination – each successive Maritime Fast-Travel Connection will require a separate pair of vessels.

c. River-Based Maritime Fast-Travel Connections may only allow for travel between oceans/seas that are of significant size. The definition of significant size is the purview of the The Chairperson of the Commission for Maritime Navigation.

d. Realms may connect their fast travel points to one another should they construct physical canals connecting the bodies of water the connections are on. These canals should be capable of allowing the passage of vessels used for river-based maritime fast travel.

Section IV: Application Requirements

Maritime Fast-Travel Applications submitted to the Commission must include each and every element of the following:

a. A minimum of three (3) examples of photographic evidence: one picture of the port at either end of the connection as well as current map displaying the lorified proposed connection route.

b. A developed port on each end of the Connection. To be deemed suitable for a Maritime Fast-Travel Connection, each port must meet the following developmental and infrastructural requirements in order to justify the need for, the effect of, and the physical and economic ability to maintain a Maritime Fast-Travel Connection:

c. Population and residential areas large, established, and developed enough to generate sufficient traffic as to require a connection.

d. Local commerce and industry prominent and developed enough to financially support a connection and to provide economic rationale (i.e. international trade, commercial traders, etc.) for the creation and support of a connection.

e. Alternate forms of travel connecting each port to the Mercurian Empire’s transportation networks. These may include overland connections or nether connections. A nether line, if present, must be rated as wholly secure by the Ministry for Surveyors and Civil Engineers.

f. Physical evidence of each port having been influenced and impacted by international development including but not limited to trade, culture, diplomatic representation, etc. Physical evidence of international development may include but is not limited to: foreign businesses, international trade, representation of international guilds, and diplomatic embassies. A minimum of two (2) physical examples of international presence must be established in each port.

g. International vessels housed in each port, in order to demonstrate that the port is being employed by international vessels on a regular basis. A minimum of two (2) international vessels, clearly marked as having originated in another realm, must be present within the vessels of each port’s harbor (these vessels may be employed for Connections).

h. The port on either end of the proposed Maritime Fast-Travel Connection must contain an oceangoing vessel that houses the Connection Point transporting the individual to the other end of the Connection and the paired vessel.

i. Each vessel must clearly display its destination port and realm in both written form (via signage) and realm-specific (via banners, flags, use of the realm’s color scheme, etc).

Standard Maritime Fast-Travel Applications submitted to the Commission must include each and every element of the following:

a. A number of oceangoing vessels housed within each port; large enough to facilitate oceanic trade and development and to provide activity sufficient to warrant a Connection. A minimum of either four (4) midsize (20-35 meters in length) oceangoing vessels or three (3) large (35-50 meters in length) oceangoing vessels must be present in the harbor of each port (this number may include Connection vessels).

River-Based Maritime Fast-Travel Applications submitted to the Commission must include each and every element of the following:

a. A number of river traveling vessels housed within each port; large enough to facilitate significant river based trade and development and to provide activity sufficient to warrant a connection. A minimum of five (5) midsize (11-20 meters in length) river-traveling vessels and twenty (20) small (5-10 meters in length) river-traveling vessels must be present in the harbor of each port (this number may include connection vessels).

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PostPosted: February 19th, 2017, 8:11 pm 
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King

Joined: May 31st, 2015, 3:32 am
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I like the beginnings of where this is going to be honest. I am not a fan of world paint in a lot of aspects. However, if the right sized canals were constructed and if the area contained the requirements outlined by Mark I wouldn't see why there would be a problem. I love the idea of the fast travel points and it really opens up our world in my mind. Efforts to improve this process should he highly considered.

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PostPosted: February 20th, 2017, 3:41 am 
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King

Joined: June 1st, 2015, 1:07 am
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I truly think that more fast travel is a good call too as it encourages co-building and visiting of realms. With the changes in the wording of building canals within existing bodies of water I agree with Scrios that this is looking great.

Good work to those who have been putting the time in on this. Thanks you.

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PostPosted: February 20th, 2017, 6:19 am 
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Having river connections will help once disparate regions connect to each other. I think this new wording will expand opportunities for interaction and construction.

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PostPosted: February 20th, 2017, 4:44 pm 
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Count

Joined: October 14th, 2016, 11:54 pm
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This new legislation will definitely help connect the more distant locations. The more easily accessible towns the more towns people will see.

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Lord Cynefrith Kalo Arataefia of Northubeorc
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PostPosted: February 20th, 2017, 7:58 pm 
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There has been some discussion in discord over this section:

d. Realms may connect their fast travel points to one another should they construct physical canals connecting the bodies of water the connections are on. These canals should be capable of allowing the passage of vessels used for river-based maritime fast travel.

It seems very few are outright opposed to it, but there are differing opinions on the requirements needed.

Therefore, I'd like people to give input by each filling out this "form":

Requirements for Intra-Realm Fast Travel

* Should the realm in question need to build a full size physical canal?

* Should the realm in question need to build a system of smaller canals and connected Minecraft rivers to justify the connection?

* Should the two places being connected both have higher requirements, or just one of them?

* Should intra-realm connections be limited to Dukes and above?

The following should be filled out by people saying yes to the above question:

* How many boats should the higher requirements require, considering this would be considered a river travel point and not a standard one with full size boats?

* What kind of industry should be mandatory over normal requirements?

* How many buildings should the higher requirements require?

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Ealdorman Cerdic Beoden Accynnafon of Östlond
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PostPosted: February 20th, 2017, 8:04 pm 
Count

Joined: August 8th, 2015, 6:04 pm
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Most definitly against INTRA-Realm connection by Fast Travel. The initial idea was to cut down the travel time between the Realms to increase interaction between players. Not to shorten ones travel time from one place to another for the sake of faster getting from ones town A to town B.


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PostPosted: February 20th, 2017, 8:10 pm 
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Roglar wrote:
Most definitly against INTRA-Realm connection by Fast Travel. The initial idea was to cut down the travel time between the Realms to increase interaction between players. Not to shorten ones travel time from one place to another for the sake of faster getting from ones town A to town B.


Well people couldn't do it just whatever they wanted. They'd still only be allowed one connection per body of water per realm.

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PostPosted: February 20th, 2017, 8:19 pm 
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Ask me about this in discord later. I'm out and want to give a proper answer

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PostPosted: February 20th, 2017, 8:26 pm 
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Samyrrah Almandine wrote:
Ask me about this in discord later. I'm out and want to give a proper answer


I want you to actually post something here that's concrete for once! Talking about this in discord helps but I need serious input here for everyone to see!

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