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PostPosted: December 31st, 2015, 4:07 pm 
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Count

Joined: June 23rd, 2015, 8:57 pm
Posts: 508
Location: Ontario, CA
Hellos! I made a thing =)

Please help me fill in the information bellow, I think having an overview of all this will help newcomers decide who they are and will help writing consistent lore.

I will update this first post with the information you'll hopefully throw at me. Go!

---------------------------------------------------

Slayers’ Guild
Leadership
Current Guildmaster: Solvar (Casadian)
Current Benefactors: Casadia, Khabranth

Origin / History
Founded originally by the Hrynjandi approximately 15 years before the events of the Unraveling with the stated purpose of defending settlements from monsters and bringing light to the wilderness. The Guild was largely supported by the resources and manpower of the Hrynjandi, Sothis, Casadia, and Chenal. The Unraveling led to the collapse/stagnation of nearly all of the realms serving as benefactors of the Guild. With the empire in disarray, the Guild collapsed. Nearly half a century after its demise, the Guild was given new life when construction began on a new guild hall in the Casadian Protectorate. Though progress on the guild hall was slow due to a lack of available labor and resources, it was eventually completed in 380AI. The new iteration of the Guild shares the goals of its predecessor, but focuses on spreading out its manpower instead of engaging in specific missions using larger contingents of men.

Activities
The Slayer's Guild provides a number of services, including:
  • securing settlements from monster attacks
  • training men-at-arms and civilians in monster-specific combat
  • the construction of monster grinders
  • lighting up the wilderness

Affiliations
Current benefactors include Casadia, Khabranth, and the Gathered.

Particularities
The Guild is primarily (though not entirely) funded and staffed by Casadia, giving Casadia considerable influence over the Guild. Despite this influence, the Guild remains apolitical and swears loyalty to no realm. The Guild receives funding through payments for services rendered and donations from its benefactors. The Guild then uses this income to pay its members. In this regard, the Slayer's Guild is comparable to a company of mercenaries.


Aedifican's Guild
Leadership
Current Guildmasters: Duchess Samaia Almandine & King Anthrail. The guild was founded in a joint venture by the King of Pyrencia and the Duchess of the Ilmenite Coast.

Origin / History
The Aedifican's Guild was founded in a previous Era; the cycle of the Dragon. Its exact dates are lost to history, but it has been going strong for over 200 years.

The Guild was formed when a construction offer was sent out from the newly formed Skyhold Guild, created by Skyholder (Guildmaster) Syrah DeGaul. This spurred a mutual interest in Pyrencian and (then) Perthian leaders. The guild's tall bridge was constructed over the river, allowing ships to pass under it. It still stands today, as strong as ever.

Aedifican's Guild Halls spot the Empire, with one being situated in most prominent Perthian and Pyrencian cities, and a few appearing in the new Duchy of Dawnstar as of recently.

Activities
The Guild offers a variety of different services.
  • Construction contracts.
  • Architectural Advice.
  • Building assistance.
  • Layering and depth tutorials.

Affiliations
  • Pyrencian-Perthian-Dawnstarite connections from Guildmaster Heritage.
  • Skyhold Guild as a long term customs partner.

Particularities
There is no fixed 'main' Guildhall, although the Guildhalls in the Capital of any Kingdoms or Duchies are likely more extravagant and larger than their peers in smaller areas.

This is a jointly owned and operated Guild, making it relatively unique.


Vahnic Exploration Company
Leadership
Elected among explorers, the Stark family is currently head of the Company. (Albus Dandelo Stark).

Origin / History
Founded by Alexander Stark, the Company was, and still is, a method for all to discover and settle new lands.

Activities
  • Exploring the seas of the empire,
  • Discovering new lands,
  • Company for hire to do the above, and to colonize lands at a nifty price

Particularities
HQ is located in the G.R.H.H. temporarily. New office coming to Arahn soon(tm).


Merchants' Guild
Leadership

Origin / History

Activities

Affiliations

Particularities


Skyhold Guild
Leadership

Origin / History

Activities

Affiliations

Particularities


Cartographic Society
Leadership
Runil indoril (Casadian)

Origin / History
The cartographic society was founded in Avatarati, a settlement in Eastern Casadia. With the help of the settlement's mayor, Avalon, a young and ambitious man, Runil of the Indoril family, now one of the most powerful families on the settlement, exploited his love and talent for map-making.

Runil founded the society to help the empire, without any political, or religious influence. As an act of diplomacy, Avalon suggested to build the first hall of the society in Koinia, an opinion which Runil accepted without hesitation, since he respected Avalon so much.

The society plans to have a complete presence in the empire and beyond, helping understand the lands we live in. One of the biggest projects unil has planned is to make a map from Koinia to his hometown, Avatarati. These places are 22 km away, which will result in a big map.

The society has no ranks in the way of hierarchy. the only distinction we make is of the master cartographer, which is a honorary title for those ones who have been of great service to the guild.

Activities
The cartographic society offers the following services:
  • Map drawing
  • Sharing and gathering cartographic knowledge (maps, mapping techniques, etc.)
  • Instructing the general population on anything relating to cartography

Affiliations
The cartographic society has no political, religious or military affiliations, although any organization (being a guild, a state or a person) may ask for the society's services.

Particularities
  • We use journey map :)
  • Any person can become a member, just go to the society's hall in Koinia and put your name in the hall of cartographers
  • As part of the payment, the society asks for a piece of land to build a hall, to give members a safe place were to gather and rest
  • To be a master cartographer you need to make at least 10 maps


The Disciples (DAKDAKROK)
Leadership
The Disciples follow a strict hierarchy with the near-mythical Bird Priests resting at its summit. In practice, the Hierophant has unlimited authority over the lower echelons of the organization.
Leadership Org Chart

Origin / History
The roots of the group calling themselves the “Disciples” can be traced back to the very beginning of human civilization. Mention of the original “Dakdakrok” has been found in ancient Hrynjandi tomes dating back to the times of the Þingr during the Cycle of the Snake. Little is known of their history during that time period other than that they were considered disruptive to the ruling regime.

It is thought that during and after the events leading to the great Fleeing that the Dakdakrok ceased all of their public activities and went into hiding pending the resolution of the crisis. From this point onwards, nothing was seen or heard of the Dakdakrok. That is, until many cycles later.

During the Cycle of the Dragon a band of devotees declaring themselves to be the true Dakdakrok revealed themselves to the wider world. They were quickly granted sanctuary on the Isle of Mists in Minerva where construction on a grand temple was started. With the help of the architect Vigenére, the skeleton of the building was quickly completed. Unfortunately, unrest within the Empire resulted in the Disciples slipping back into the shadows...

Until now. Construction has once again been started on the skeletal structure on the Isle of Mists and will continue for the forseeable future.

Activities
The Disciples occasionally offer their services to outsiders, but in general they withhold assistance to anyone that isn't one of them.

Non-exhaustive list of activities practiced by the Disciples:
  • Consultation on matters of the Arcane.
  • Training in matters concerning the Arcane.
  • Recovery and containment of magical artifacts.
  • Preservation of ancient knowledge.
  • Foxwaseaoqt yi trv Ubhad Hrbff
  • Study of alchemical mixtures.

Affiliations
None as of the Cycle of the Phoenix.

Particularities
The group as a whole is highly seclusive and adverse to outsiders visiting the Isle of Mists without the Hierophant's or a Gradient's permission. Not all members of the Disciples are based on the Isle, in fact a large number remain in their home realms.

Joining the ranks of the Disciples will be challenging until construction of the Sanctuary is complete.

_________________
Lady Liserett of the House O'Kleefe
Countess of Chester-le-Ford, Wysteria
Deputy Minister of Hermertian History
Appointed Minister of Wysterian Architecture


Last edited by Liserett on January 11th, 2016, 2:45 am, edited 8 times in total.

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PostPosted: December 31st, 2015, 5:08 pm 
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King

Joined: May 30th, 2015, 10:17 am
Posts: 3795
Location: Stirling - Scotland
I will make a post concerning the Aedifican's Guild after new year.

I know that there are other organisations such as the Vahnic Exploration Company from Albus, and the Trading Guild, I cant remember the name but Duke Nicholas is the man to ask about that!

_________________
Talja-Sameria Tourmaline II - Tip of the Spear
Queen of Dawnstar, Deputy Minister for Hermertian Culture.
Adjudicator for Valyrian Affairs, Forums Administrator

Gold Roads. Fractal Mining. Lore Compliance Ducks.


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PostPosted: December 31st, 2015, 5:16 pm 
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Count

Joined: June 23rd, 2015, 8:57 pm
Posts: 508
Location: Ontario, CA
Thank you, they're added!

_________________
Lady Liserett of the House O'Kleefe
Countess of Chester-le-Ford, Wysteria
Deputy Minister of Hermertian History
Appointed Minister of Wysterian Architecture


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PostPosted: January 1st, 2016, 4:47 am 
Count

Joined: May 30th, 2015, 1:58 pm
Posts: 20
What about The Skyhold Guild? I wish I saved all of the information on it (entire ranking systems and lore) from the old website. Oh well. It may not be active anymore, but it would be good to put it here for history's sake.


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PostPosted: January 1st, 2016, 7:01 am 
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Count

Joined: June 23rd, 2015, 8:57 pm
Posts: 508
Location: Ontario, CA
If you can write a description, i'll gladly add it!

_________________
Lady Liserett of the House O'Kleefe
Countess of Chester-le-Ford, Wysteria
Deputy Minister of Hermertian History
Appointed Minister of Wysterian Architecture


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PostPosted: January 1st, 2016, 7:19 am 
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Duke

Joined: July 7th, 2015, 9:01 pm
Posts: 596
Location: Maryland
Vahnic Exploration Company

Leadership

Elected among explorers, the Stark family is currently head of the Company. (Albus Dandelo Stark).

Origin / History


Founded by Alexander Stark, the Company was, and still is, a method for all to discover and settle new lands.

Activities


- Exploring the seas of the empire,

- Discovering new lands,

- Company for hire to do the above, and to colonize lands at a nifty price

Affiliations


None.

Particularities

- HQ is located in the G.R.H.H. temporarily. New office coming to Arahn soon(tm).

_________________
Hasan 'Darius V' Stark

Protector of the Vahnic Exploration Company
Ilkhan of Greater Karastan-Laghima


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PostPosted: January 3rd, 2016, 3:15 pm 
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King

Joined: May 30th, 2015, 10:17 am
Posts: 3795
Location: Stirling - Scotland
Aedifican's Guild

Leadership: Current Guildmasters: Duchess Samaia Almandine & King Anthrail. The guild was founded in a joint venture by the King of Pyrencia and the Duchess of the Ilmenite Coast.

Origin / History: The Aedifican's Guild was founded in a previous Era, the cycle of the Dragon. Its exact dates are lost to history but it has been going strong for over 200 years.
The Guild was formed when a construction offer was sent out from the newly formed Skyhold Guild, created by Skyholder (Guildmaster) Syrah DeGaul. This spurred a mutual interest in Pyrencian and (then) Perthian leaders. The guild's tall bridge was constructed over the river, allowing ships to pass under it. It still stands today, as strong as ever.
Aedifican's Guild Halls spot the Empire, with one being situated in most prominent Perthian and Pyrencian cities, and a few appearing in the new Duchy of Dawnstaras of recently.

Activities
The Guild offers a variety of different services.
- Construction contracts.
- Architectural Advice.
- Building assistance.
- Layering and depth tutorials.

Affiliations
- Pyrencian-Perthian-Dawnstarite connections from Guildmaster Heritage.
- Skyhold Guild as a long term customs partner.

Particularities
There is no fixed 'main' Guildhall, although the Guildhalls in the Capital of any Kingdoms or Duchies are likely more extravagant and larger than its peers in smaller areas.
This is a jointly owned and operated Guild, making it relatively unique.

_________________
Talja-Sameria Tourmaline II - Tip of the Spear
Queen of Dawnstar, Deputy Minister for Hermertian Culture.
Adjudicator for Valyrian Affairs, Forums Administrator

Gold Roads. Fractal Mining. Lore Compliance Ducks.


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PostPosted: January 6th, 2016, 11:13 pm 
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Duke

Joined: May 30th, 2015, 6:01 pm
Posts: 1324
Location: Michigan, USA
Slayer's Guild:

Leadership:
Current Guildmaster: Solvar (Casadian)
Current Benefactors: Casadia, Khabranth

Origin/History:
Founded originally by the Hrynjandi approximately 15 years before the events of the Unraveling with the stated purpose of defending settlements from monsters and bringing light to the wilderness. The Guild was largely supported by the resources and manpower of the Hrynjandi, Sothis, Casadia, and Chenal. The Unraveling led to the collapse/stagnation of nearly all of the realms serving as benefactors of the Guild. With the empire in disarray, the Guild collapsed. Nearly half a century after its demise, the Guild was given new life when construction began on a new guild hall in the Casadian Protectorate. Though progress on the guild hall was slow due to a lack of available labor and resources, it was eventually completed in 380AI. The new iteration of the Guild shares the goals of its predecessor, but focuses on spreading out its manpower instead of engaging in specific missions using larger contingents of men.

Activities:
The Slayer's Guild provides a number of services, including:
- securing settlements from monster attacks
- training men-at-arms and civilians in monster-specific combat
- the construction of monster grinders
- lighting up the wilderness

Affiliations:
Current benefactors include Casadia, Khabranth, and the Gathered.

Particularities:
The Guild is primarily (though not entirely) funded and staffed by Casadia, giving Casadia considerable influence over the Guild. Despite this influence, the Guild remains apolitical and swears loyalty to no realm. The Guild receives funding through payments for services rendered and donations from its benefactors. The Guild then uses this income to pay its members. In this regard, the Slayer's Guild is comparable to a company of mercenaries.

_________________
Guardian of Casadia
Master of the Slayers Guild
Minister of Hermertian History


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PostPosted: January 9th, 2016, 12:14 am 
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Count

Joined: August 8th, 2015, 8:55 pm
Posts: 153
cartographic society
Leadership
Runil indoril (Casadian)
Origin / History
The cartographic society was founded in Avatarati, a settlement in Eastern Casadia. With the help of the settlement's mayor, Avalon, a young and ambitious man, Runil of the Indoril family, now one of the most powerful families on the settlement, exploited his love and talent for map-making.

Runil founded the society to help the empire, without any political, or religious influence. As an act of diplomacy, Avalon suggested to build the first hall of the society in Koinia, an opinion which Runil accepted without hesitation, since he respected Avalon so much.

The society plans to have a complete presence in the empire and beyond, helping understand the lands we live in. One of the biggest projects unil has planned is to make a map from Koinia to his hometown, Avatarati. These places are 22 km away, which will result in a big map.

The society has no ranks in the way of hierarchy. the only distinction we make is of the master cartographer, which is a honorary title for those ones who have been of great service to the guild.

Activities
The cartographic society offers the following services:
  • Map drawing
  • Sharing and gathering cartographic knowledge (maps, mapping techniques, etc.)
  • Instructing the general population on anything relating to cartography
Affiliations
The cartographic society has no political, religious or millitar affiliations. although any organization (being a guild, a state or a person) may ask for the societie's service.
Particularities
  • We use journey map :)
  • Any person can become a member, just go to the society's hall in Koinia and put your name in the hall of cartographers
  • As part of the payment, the society asks for a piece of land to build a hall, to give members a safe place were to gather and rest
  • To be a master cartographer you need to make at least 10 maps

_________________
Guardian of avatarati
Bizarro Indoril
"Is dangerous to click on /r/WTF"
CASADIA STRONK


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PostPosted: January 11th, 2016, 1:16 am 
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Count

Joined: December 5th, 2015, 1:47 am
Posts: 111
The Disciples (DAKDAKROK)
Leadership

The Disciples follow a strict hierarchy with the near-mythical Bird Priests resting at its summit. In practice, the Hierophant has unlimited authority over the lower echelons of the organization.

Image

Note: Probably best just to use the URL in the main post. The image is a bit too big.
Origin / History

The roots of the group calling themselves the “Disciples” can be traced back to the very beginning of human civilization. Mention of the original “Dakdakrok” has been found in ancient Hrynjandi tomes dating back to the times of the Þingr during the Cycle of the Snake. Little is known of their history during that time period other than that they were considered disruptive to the ruling regime.

It is thought that during and after the events leading to the great Fleeing that the Dakdakrok ceased all of their public activities and went into hiding pending the resolution of the crisis. From this point onwards, nothing was seen or heard of the Dakdakrok. That is, until many cycles later.

During the Cycle of the Dragon a band of devotees declaring themselves to be the true Dakdakrok revealed themselves to the wider world. They were quickly granted sanctuary on the Isle of Mists in Minerva where construction on a grand temple was started. With the help of the architect Vigenére, the skeleton of the building was quickly completed. Unfortunately, unrest within the Empire resulted in the Disciples slipping back into the shadows...

Until now. Construction has once again been started on the skeletal structure on the Isle of Mists and will continue for the forseeable future.

Activities

The Disciples occasionally offer their services to outsiders, but in general they withold assistance to anyone that isn't one of them. A list of activities practiced by the Disciples can be found below.

  • Consultation on matters of the Arcane.
  • Training in matters concerning the Arcane.
  • Recovery and containment of magical artifacts.
  • Preservation of ancient knowledge.
  • Foxwaseaoqt yi trv Ubhad Hrbff
  • Study of alchemical mixtures.

And so on.


Affiliations

  • None as of the Cycle of the Phoenix.


Particularities

The group as a whole is highly seclusive and adverse to outsiders visiting the Isle of Mists without the Hierophant's or a Gradient's permission. Not all members of the Disciples are based on the Isle, in fact a large number remain in their home realms.

Joining the ranks of the Disciples will be challenging until construction of the Sanctuary is complete.
----------------------------------

On a sidenote, seeing the Slayer's Guild on here makes me feel all warm and fuzzy.

_________________
The Hierophant of the Disciples || Halad adho Dakdakrok
-Count of the Isle
-Champion of the Games


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