Hey all!
I had an interesting idea tonight while playing minecraft. Some of you may be familiar with the Kardashev scale. For those of you who are not, here is a wiki article on it.
https://en.wikipedia.org/wiki/Kardashev_scaleEssentially, it is a ranking system that determines the technological advancement of a civilization. In our world, irl, this is measured by our ability to harness energy. I was thinking that we could develop a system like this for our world. I thought up a rudimentary scale that we could expand upon with some brainstorming.
Type III Civilization (Realm)-Uses mending equipment
-Utilizes fast travel extensively
-Has a well developed, centralized capital
-Harnesses experience using many types of intricate mob grinders
Type II Civilization (Realm)-Uses anvil and experience to heal equipment
-Has a well developed nether transport system
-Has a capital
-Harnesses experience using a singular, rudimentary mob grinder
Type I Civilization (Realm)-Creates new equipment each time something breaks
-Has a developed overworld road system
-Does not have a centralized seat of power
-Harnesses experience by hunting mobs and slaughtering animals
Type 0 Civilization (Realm)-Literally lives in a dirt hut praying that they will survive the night
This type of scale could be used just to rank the different realms in their technological advancement, or it could be used for more important things like helping to determine if a count is ready to become a duke or a duke a king. Obviously, it can be expanded upon so I look forward to hearing your input!