Caesar wrote:
Great so thus everyone's enjoyment is enhanced, well what about fall damage. Fall damage has been in the game for a long time but it really does hinder building progess with tall structures being a hassle to build even if they do eventually get built fine they just can't be built as efficiently/easily as without fall damage. Fall damage deaths are more of an inconvience than a disater, forcing you to walk over to where you fell to collect your stuff. It's not really a challenge but more of a time wasting hassel so what does it really add to the experience?
Falling is entierly avoidable via holding the shift key (unless you're Nicholas lol). I see your point, however as Gimpy says, the lightning is fucking ridiculous in 1.9 and 1.10. Plus its not fair for those who are in certain biomes and those who are not.
Lightning is also random, and nothing you do can stop it. As per falling, we've got the shift key to crouch and not fall, mega levels of protection and feather fall to avoid dying, and Elytra that can be deployed now to arrest a fall.
These suggestions aren't to make the game a cake walk, it's to make it less frustrating when you can't remedy something.