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PostPosted: March 26th, 2016, 1:28 am 
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Duke

Joined: May 30th, 2015, 5:52 pm
Posts: 522
Location: Stirling, Scotland
Now got Carrickshire as well...according to your FAQ Tremaine is fucking huge.

Carrickshire - Kingdom of Perth

Tremaine - 70,000
Mt Foliantos - 10,500
Sidh Glen - 2,500
Southern Fort - 250 garrisoned

EDIT: Tremaine from 110,000 to 70,000.

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Last edited by Flanders on March 26th, 2016, 12:32 pm, edited 2 times in total.

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PostPosted: March 26th, 2016, 2:24 am 
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Count

Joined: June 23rd, 2015, 8:57 pm
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Location: Ontario, CA
According to any standards, Tremaine is huge =) and gorgeous

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PostPosted: March 26th, 2016, 3:01 am 
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Duke

Joined: May 30th, 2015, 6:01 pm
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Location: Michigan, USA
A note on metropolis', the general idea was that they would be Concordia-equivalent cities. Perhaps I should have made that more clear in the FAQ. Though both Tremaine and Chester-le-Ford are well on their way to Concordia size, so it should not be too much of a discrepancy.

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PostPosted: March 26th, 2016, 12:31 pm 
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Duke

Joined: May 30th, 2015, 5:52 pm
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Location: Stirling, Scotland
Yeah, on the FAQ the population jumps from 30 buildings to 31 buildings from 60,000 to 100,000. perhaps the number of building's isn't quite right for the scale of the builds.

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Ainmire Sera-Blodh of House Flenadrison, second of his name, King in the South, Ruler of Carrickshire, and slayer of false Kings.
"The Crippled King"
"Flanders"


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PostPosted: March 26th, 2016, 2:47 pm 
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Count

Joined: June 23rd, 2015, 8:57 pm
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Location: Ontario, CA
Gotta use common sense, at 29 buildings, I determined C-l-F population to be 55k. It's a scale and the number of buildings is only one factor.

We should also determine the nature of the buildings, the density of population in lore, even the history could have repercussions on the population-based count as wars kill people in villages while refugees might raise the count in fortified settlement... idk things to consider.

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PostPosted: March 26th, 2016, 3:28 pm 
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Duke

Joined: May 30th, 2015, 6:01 pm
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Location: Michigan, USA
Liserett has it spot on. I wanted to include a building range for each classification based on existing examples, but I think those ranges still need some work. Building size and lore should also factor in to calculating the population. For example, Northtown has 30+ buildings, but only a couple of them are large. The lack of large buildings, as well as lore considerations, makes Northtown a city instead of a metropolis. Also, feel free to put populations in between the ranges for settlements that fall between categories.

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PostPosted: March 26th, 2016, 5:46 pm 
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King

Joined: May 31st, 2015, 3:32 am
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I think this is starting to get closer to the consensus that we need. Your post about the changes makes sense to me.

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PostPosted: March 31st, 2016, 6:33 pm 
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Duke

Joined: May 30th, 2015, 6:01 pm
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Location: Michigan, USA
Still missing census data from the following realms:
Kaine
Reinen
Valtoros
Minerva
Wysteria
Ertia
Fichina
Pyrencia

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Last edited by Arcel on March 31st, 2016, 7:47 pm, edited 1 time in total.

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PostPosted: March 31st, 2016, 7:01 pm 
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King

Joined: May 30th, 2015, 7:09 pm
Posts: 1086
You are missing mine too asshat

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PostPosted: March 31st, 2016, 7:03 pm 
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King

Joined: May 30th, 2015, 5:52 pm
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I've been taking a back seat on this one, but I'll do some digging based off of the capable start made by Liseret and get some numbers to you.

Thanks all for your work on this interesting aspect of Hermertia. It's always at lest a bit tricky trying to apply irl concepts of demographics and population scale and scope to Minecraft, but it looks to me as though you're succeeding with flying colors :)

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