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 Post subject: Organizatonal Post
PostPosted: July 14th, 2016, 10:45 pm 
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Duke

Joined: May 30th, 2015, 6:01 pm
Posts: 1336
Location: Michigan, USA
This post is copied from the original thread in the Commons

Build Locations:
-Desert south of Northtown
Image: Image
Pros: Large flat-ish desert area, surrounding hills could be a nice place for villas
Cons: Some terraforming of hills likely required to make sure the venues fit

If you finds an alternative desert area near the Imperial City for this project, post below.

Building Style Examples:
https://imgur.com/a/avXRp
http://www.planetminecraft.com/project/ ... sert-city/
http://paizo.com/image/content/Pathfind ... -Solku.jpg
http://www.img.8minecraft.com/2013/02/M ... -Map-1.png

This is the general style we are going for. Buildings will be made primarily of sandstone, with colored clay and stone brick accents. If you find other good examples, post below and they will be added here.


Venues/Other Builds:
-Outer Canal(s) and Aqueducts
Description: system of canals and aqueducts that will go around the outside of the games area; should be one of the last projects completed
Build Team:
-Archway/Obelisks at the entrance
Description: a large decorative monument to mark the entrance to the games
Build Team: Ignis, Haedren
-Coliseum
Description: a large arena for massive PvP engagements; should include stands
Build Team:
-Hall of Champions
Description: building to commemorate champions of the games; should include places for champion’s banners to be placed
Build Team:
-Awards Amphitheater
Description: amphitheater for the awards ceremony
Build Team:
-Horse race track:
Description: long race track going around the perimeter of the games area; should be one of the last projects completed
Build team:
-Brawling Pits
Description: small brawling pits for 1v1 PvP; should be relatively small (maximum size around 16x16 for combat area)
Build Team:
-Spleef Arena
Description: moderately-sized arena for spleef games; should have snow farm component for easy setup
Build Team:
-Bumper Boats
Description: small-ish arena for a bumper boats game invented by the Chairman
Build Team:
-Parkour Course
Description: pretty self-explanatory, should be multiple identical tracks due to challenges posed by entity collision
Build Team:
-Parkour Relay Course
Description: similar to the course above, but with a relay component
Build Team:
-Archery Range
Description: pretty self-explanatory; wooden buttons triggering lamps can make for easy hit detection system
Build Team:
-Elytra Course
Description: elytra racing course of some variety; not entirely sure how this would work
Build Team:

If you have an idea for a venue or other build, please post below with a short description of the build. Also post below if you would like to sign up for a venue's build team. More than one person can work on each build.

Layout:
Below is a basic layout for the Games area. I will make a more detailed version that takes into account terrain in short order.

Image

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 Post subject: Re: Organizatonal Post
PostPosted: August 17th, 2016, 1:12 am 
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Duke

Joined: July 7th, 2015, 9:01 pm
Posts: 596
Location: Maryland
We need to resume work on this if we want to actually get it done. Personally I think that after the application drive we should be putting the final touches on the games and be preparing to host them. But Mark suggested that we have a designated day for different activities. Perhaps the upcoming Wednesday is a good idea to gather a load of resources for a later day (perhaps Saturday) for actual building. thoughts?

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Ilkhan of Greater Karastan-Laghima


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 Post subject: Re: Organizatonal Post
PostPosted: August 17th, 2016, 1:37 am 
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Joined: April 28th, 2016, 6:15 pm
Posts: 2001
Location: California
Wednesday resource day? I'm game. Let's do it.

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Runner Up of the Glas Claddach Boat Building Competition
Minister of Justice


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 Post subject: Re: Organizatonal Post
PostPosted: August 17th, 2016, 2:57 am 
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Duke

Joined: June 1st, 2015, 12:47 am
Posts: 725
Alright.

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