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 Post subject: Build Concept
PostPosted: October 23rd, 2016, 8:12 pm 
Count

Joined: April 13th, 2016, 6:40 pm
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Hey Y'all,

I recently came across a nifty little island in the sea of reflection that I want to build a county on, it seems to be within Wysterian borders. Below I have attached some concept pics from my creative world (of which uses the same seed), if anyone wants to help with it or has suggestions before I begin shout it out!

http://imgur.com/a/QEHSX

- Johanassanesnnenenenenenenenenenenenenenenenen

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 Post subject: Re: Build Concept
PostPosted: October 23rd, 2016, 8:46 pm 
Count

Joined: August 29th, 2015, 6:38 pm
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Location: Kentucky
Could you provide a coordinate or perhaps an overview from Admist or the like of the island?

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 Post subject: Re: Build Concept
PostPosted: October 23rd, 2016, 9:09 pm 
Count

Joined: April 13th, 2016, 6:40 pm
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Cadamosto wrote:
Could you provide a coordinate or perhaps an overview from Admist or the like of the island?


x14017, z1750

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 Post subject: Re: Build Concept
PostPosted: October 23rd, 2016, 11:53 pm 
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King

Joined: May 30th, 2015, 5:52 pm
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Getting a county on one or more of those islands (perhaps a chain where each island has a different defining characteristic) has long been an ambition of mine - I fully support this and think it would make a lovely cooperative project! We should definitely discuss this more!

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 Post subject: Re: Build Concept
PostPosted: October 23rd, 2016, 11:56 pm 
Count

Joined: April 13th, 2016, 6:40 pm
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Nicholas II wrote:
Getting a county on one or more of those islands (perhaps a chain where each island has a different defining characteristic) has long been an ambition of mine - I fully support this and think it would make a lovely cooperative project! We should definitely discuss this more!


Good cause I've already started it....

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 Post subject: Re: Build Concept
PostPosted: October 24th, 2016, 2:42 am 
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Count

Joined: August 8th, 2015, 8:55 pm
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underground builds are really cool! I would suggest that you just leave one gate to that outer yard, since its so small you wouldn't need to make several entrances IMO.

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 Post subject: Re: Build Concept
PostPosted: October 24th, 2016, 3:05 am 
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King

Joined: May 30th, 2015, 10:17 am
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Location: Stirling - Scotland
Great concept. I'd like to see this developed further!

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 Post subject: Re: Build Concept
PostPosted: October 24th, 2016, 5:00 pm 
Count

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Runil wrote:
I would suggest that you just leave one gate to that outer yard, since its so small you wouldn't need to make several entrances IMO.

In the original pictures one of the gates is closed, I just started laying stuff out. The walls are now a perfect circle, theres only two enterances now (one of which is closed, so really only one).

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 Post subject: Re: Build Concept
PostPosted: October 24th, 2016, 5:29 pm 
Count

Joined: April 13th, 2016, 6:40 pm
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Image

Update: This is the real thing as of now, its just a shell. Reduced to one gate, pathway will be path blocks, centered on portal. Much more underground as well as farms to go in the back area maybe.

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