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Amending Current Mob-Proofing Law
http://hermertia.com/viewtopic.php?f=62&t=2023
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Author:  Talja-Sameria II [ August 13th, 2018, 10:50 pm ]
Post subject:  Amending Current Mob-Proofing Law

Quote:
The Mob-Spawning Prevention Plugin Accords

In certain situations, a location may be deemed eligible to be protected from the natural phenomenon of mobs spawning through use of a plugin.

A location may be deemed eligible for this protection if meeting each of the following criteria:

1. The aesthetic quality of the area is seriously impacted by the placing of torches required to prevent mob spawn, to an extent where it renders the area unworkable for construction, aesthetic, lore, or other purposes.

2. There is no alternative method provided by the mechanics of Vanilla Minecraft to preserve the aesthetic quality of the area while keeping the area workable for construction, aesthetic, lore, or other purposes.

3. The location is deemed to be protected from mobs through natural or artificial barriers that would reasonably protect the location and justify, in-lore, the use of the plugin.

The above criteria will be evaluated by both the current sitting Minister for Surveyors and Civil Engineers and any sitting member of the Council of the Crowned who is not the former nor is the party applying for the use of the plugin. If both individuals deem the location to have satisfied each and every requirement, the location may be presented in the form of a bill to the Imperial Parliament along with photographic evidence of

i) The location requiring protection, and

ii) The natural or artificial barrier(s) providing in-lore justification for the adoption of the plugin

where it will require a vote in assent from 60% of the Council of the Crowned or a vote in assent from 60% - 1 of the Council of the Crowned concurrent with a vote in assent from a simple majority (>50%) of the House of Dukes to pass.

Upon having passed, the location may be endowed with the plugin which shall remain in operation until either there is a request for it to be lifted or the specifications of the location change so as to no longer qualify it for the use of the plugin as described in this Act.



This is the law as it stands.

My proposed amendment would allow for completed sections of a build to be mob proofed as it is built, within reason.
This is because the completed status of certain areas will likely never get finished, due to the scope of an area and it's gargantuan task required to do so.

Case in point: King Scrios of Perth, his city Dunn. It's been in development for IRL years and certain areas are totally complete. To fully "complete" this build would require many hundreds of further hours of work. With my proposal, the areas which are fully complete should be given the ability to be mob proofed, as oftentimes finishing the entire area is simply so time costly that the current iteration of the law as it stands will not really ever get implemented.

This will allow areas which are finished to look presentable and be enjoyed when visiting feasibly.


Thoughts?

Author:  Aethemora [ August 14th, 2018, 4:55 pm ]
Post subject:  Re: Amending Current Mob-Proofing Law

This sounds like a fair deal.

Author:  Scrios V [ August 18th, 2018, 12:17 am ]
Post subject:  Re: Amending Current Mob-Proofing Law

I really do feel a similar way Sam. Some areas are not built the same as others (i.e. walls around a city) and it would make it difficult for them to be fully mob proof even if the build is fully complete. On the flip side, some areas are so expansive in nature that they take a long time for them to be constructed and may be completed in parts rather than a whole.

The difficult part would be to draft up the verbiage for a revision to the current law that would reflect these notions but be still not too easy to achieve.

Author:  Talja-Sameria II [ August 19th, 2018, 4:21 pm ]
Post subject:  Re: Amending Current Mob-Proofing Law

I'll attempt this when with more people in voice chat later.
Thanks for the input!

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