The Mercurian Empire
http://hermertia.com/

The Slayer's Guild
http://hermertia.com/viewtopic.php?f=60&t=462
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Author:  Arcel [ February 16th, 2016, 7:50 pm ]
Post subject:  The Slayer's Guild

It is past time that I opened the Slayer's Guild for business (in-game, that is). Here is everything you need to know about the Slayer's Guild:

Slayer’s Guild Services:
> Grinder construction
> Lighting up wilderness, roads, settlements, etc.
> Assistance in killing boss mobs (e.g. Withers) and in clearing mineshafts, strongholds, and other dangerous locations

Current Guild Hall Locations: Voltau, Concordia, Fortuda

Slayer’s Guild Ranks and Requirements:
> Slayer
- Duties: provides services as requested to patrons of the Guild
- Requirements: pass Slayer’s Guild education course (will cover construction of grinders, mob tips and tricks, etc.)
- Benefits: access to the Slayer’s Guild armories
- Current members of this rank:

> Guild Commander
- Duties: provides services as requested to patrons of the Guild, maintains Guild outpost
- Requirements: must have achieved rank of Slayer, must construct Guild outpost in their respective lands, must have history of excellence in provision of services
- Benefits: access to the Slayer’s Guild armories, Guild outpost armory will be stocked by Guild Master
- Current members of this rank:

> Guild Master
- Duties: provides services as requested to patrons of the Guild, assist in construction of Guild outposts, stock Guild outposts and Guild Hall
- Requirements: must have achieved rank of Guild Commander, must have history of going above and beyond the necessary duties of Guild Commander (e.g. assisting others in Guild outpost construction, providing supplies to Guild armories)
- Benefits: access to Slayer’s Guild armories, ability to promote others within the Guild
- Current members of this rank: Arkelai

If you are interested in joining the Slayer’s Guild, post below and we can get started on the initiation process. If you are interested in the services provided by the Slayer’s Guild, please post in the Trading Hall subforum with your request.

Author:  Petra Ravnikaar [ February 16th, 2016, 8:03 pm ]
Post subject:  Re: The Slayer's Guild

I would be interested in having a Slayer's hall in Dawnstar. The lands are untamed and wild. Can I comission having one created?

Author:  Arcel [ February 16th, 2016, 8:51 pm ]
Post subject:  Re: The Slayer's Guild

If you supply some of the materials and help a bit with construction, I would gladly construct a guild hall in Dawnstar.

Author:  Petra Ravnikaar [ February 16th, 2016, 10:39 pm ]
Post subject:  Re: The Slayer's Guild

I'd be delighted to.

The Empire can only become more safe with the presence of the Slayers around.

Author:  Darius V [ February 16th, 2016, 10:56 pm ]
Post subject:  Re: The Slayer's Guild

Excellent work,

But another settlement needs your help, Slayer.

Author:  Amadeus Alyaathir [ November 7th, 2016, 1:30 am ]
Post subject:  Re: The Slayer's Guild

Hear and let be heard Amadeus's cry for status.
I am a warrior, from my homeland I bring with me the expertise of mob grinding and mob spawning protection. I am anxious to learn of the new techniques of the Slayer's guild of Hermertia and provide invaluable services to the peoples of Hermertia.

Author:  Petra Ravnikaar [ November 22nd, 2017, 3:17 am ]
Post subject:  Re: The Slayer's Guild

Arcel himself was present to defeat a terrible foe: The horrific and ghastly Wither!

The beast was slain and it's Nether Star now powers a beacon for the benefit of the Empire.


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