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PostPosted: July 7th, 2016, 5:41 pm 
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King

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sure some things should have an actual explanation, i.e. nether portals, the ender dragon, forced breeding tanks of villagers, but i dont think enchanting is a big enough of a deal that we have to limit what people want to do with it, especially concerning the fact that while we could vote on it now and come to a tentative compromise, what about future people who might have great creative ideas for how their enchanting works but is then limited by this prior vote and they have to either conform or describe their process are mere myth

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PostPosted: July 7th, 2016, 5:43 pm 
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What Chairman said. The purpose of these posts is to define the intricacies of certain aspects of our world. While we certainly can have multiple methods of enchanting (e.g. runes, science, etc.), we should establish how each of those processes work in order to create consistent lore. For example, if one person writes about rune-based enchanting, it should be consistent with the methods lore-ified by this discussion. There will always be the possibility of new distinct enchanting methods being brought up in lore, but we should strive for consistency when writing about each method in lore.

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PostPosted: July 7th, 2016, 5:44 pm 
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King

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i believe the disagreement came up becuase earlier you made it sound like we would have to vote on one and only one method of enchanting and that was how it would work always

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PostPosted: July 7th, 2016, 5:47 pm 
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Duke

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That is what I was saying, but I realize now that that is not the best way to go with this particular topic. We can certainly have multiple methods instead of choosing a single option as I mentioned before.

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PostPosted: July 7th, 2016, 5:47 pm 
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Duke

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Queen Kytha wrote:
sure some things should have an actual explanation, i.e. nether portals, the ender dragon, forced breeding tanks of villagers, but i dont think enchanting is a big enough of a deal that we have to limit what people want to do with it, especially concerning the fact that while we could vote on it now and come to a tentative compromise, what about future people who might have great creative ideas for how their enchanting works but is then limited by this prior vote and they have to either conform or describe their process are mere myth


People's lore is already limited by what we have defined. For example, we have limited what species are allowed in our lore and what the history of our world is like. I would argue that our lore is even more creative and interesting when it builds upon and ties into community consensus.

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PostPosted: July 7th, 2016, 5:49 pm 
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Elvish, via Ibarahian Enchanting techniques

Human techniques

Dwarvish techniques, via Thorgil's Hammer

Other Techniques

Those should be the obvious categories.

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PostPosted: July 7th, 2016, 5:49 pm 
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King

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to be fair, people bring up species in their lore that dont exist in game. such as birds. and while there is a history to the world, the entire history of the entire world has not been declared leaving it open for people who want to have a history separate to that of ours to integrate if they move into the empire. such as my history for example.

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PostPosted: July 7th, 2016, 5:50 pm 
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King

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also i didnt comment my method of enchanting, which is blood fusion

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PostPosted: July 7th, 2016, 5:52 pm 
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Duke

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I think we should shift the discussion then to defining how each method works. I'll add the summaries of how each enchanting method works to the original post as they are proposed.

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PostPosted: July 7th, 2016, 5:53 pm 
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Duke

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Queen Kytha wrote:
also i didnt comment my method of enchanting, which is blood fusion


Interesting. Care to expand?

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