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PostPosted: December 31st, 2015, 4:06 pm 
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Count

Joined: June 23rd, 2015, 8:57 pm
Posts: 508
Location: Ontario, CA
Hellos! I made a thing =)

Please help me fill in the information bellow, I think having an overview of all this will help newcomers decide who they are and will help writing consistent lore.

I will update this first post with the information you'll hopefully throw at me. Go!

---------------------------------------------------

Casadians
Origin / History
The historical home of the Casadians lies in a vast desert on the far-western continent of Alterra. The desert was surrounded by impenetrable mountains, thus keeping the residents therein isolated from the rest of the world. When a passage was found through the mountains, the Casadians chose to leave the desert behind and resettle in the more fertile lands beyond the mountains. The Casadians prospered in their new lands, using their talent in warfare gained from a harsh life in the desert to earn a not insignificant fortune working as mercenaries. This period of prosperity came to an end when a deadly plague swept through the continent, claiming a large portion of the region’s population. The advent of the plague was followed shortly thereafter by the appearance of enormous hordes of the undead appearing on the western shores of the continent. The people of Alterra were forced to flee east, eventually escaping across the eastern ocean. The descriptions of these events bear a striking similarity to accounts of The Fleeing that forced the original Mercurians and the Isiliothans from their homes. After a failed attempt to unite the survivors, the Casadians traveled eastward and settled cities of their own. Upon the discovery of the Mercurian Empire, the Casadians sent a number of colonists to join the empire. These colonists are the forebears of modern Casadians.

Appearance
For the most part, Casadians are of average height and build. Their complexion tends to be darker than most Hermertians, though this varies greatly. The original Casadian desert tribe was almost entirely golden-haired, but intermixing with other peoples has led to the a significant portion of the population having brown or black hair.

Estimated Population Size and Spread
The estimated size of the Casadian population is around 20,000, mostly residing in New Hermertia. The population of Casadians is mostly concentrated in their lands of Kybalia and Torvea, though a large number of Casadians reside in Northtown in the Imperial City.

Particularities
The harsh conditions of the desert has instilled a number of odd social proclivities in Casadians that vary greatly from those commonly found in other peoples of the Empire. Casadians place great emphasis in social cohesion and cooperation; a trait necessary for survival in the desert. Casadians also give immense value to merit and little value to familial ties. Bloodlines matter little to Casadians; a view that is at odds with the predominance of feudalism in the empire. During their early days in the empire, a lack of respect for feudal titles kept the Casadians somewhat isolated diplomatically and socially from the rest of the empire. Casadians are fierce warriors, with most adult Casadians possessing at least some familiarity with combat. Despite their inclination towards warfare, they focus their efforts on fighting the undead instead of conquest. The manifestation of this can be seen in the Slayer’s Guild and the Altheri, both warrior orders dedicated to protecting civilization from the monsters of the world.


Dwarves
Origin / History

Appearance

Estimated Population Size and Spread

Particularities


High Elves
Origin / History

Appearance

Estimated Population Size and Spread

Particularities


Hrynjandi
Origin / History
These hardy inhabitants of the Apocryphaen Wastes trace their lineage to a civilization that stood long before the great Fleeing. Today the ancestors of the Hrynjandi are known as the Þingr, former master craftsmen who inhabited the Theran valley and its surrounding lands. Much of their knowledge has been lost throughout the ages, including the precise location of the Þingr capital.

The Hrynjandi as we know them today are descendants of a group of people who fled their homeland during the Fleeing to the relative safety of the Apocryphaen Wastes. This exodus was led by a near mythical figure known to Hrynjandi as the Stormsword. Under his guiding hand, the thousands of Þingr refugees endured bitter storms, marauding bands of deserters and according to Hrynjandi legend, the dark tendrils of Sodrungr's wrath. Upon reaching the sanctuary of the Old World, the great caravans of the Stormsword disintegrated into chaos.

It was then when the growing divisions between the refugees finally crystallized into the factions that would eventually become the two major Hrynjandi tribes. On one hand the merchants and mercenaries had grown irate at the Stormsword's increasingly tyrannical rule. On the other side were those who remained loyal to the Stormsword, mostly peasants and professional soldiers who still believed in the old hierarchy.

Eventually, the merchants and sellswords broke away from the primary expedition and travelled east from the valley the Stormsword had chosen to be their new home. Those who remained confident in the Stormsword's abilities settled in the shadow of Mt. Anaudir and would eventually become what we know today as the Dyrendi tribe.

To the east of the of the frigid valley that was now home to their seperated brothers and sisters, the merchants settled upon a mountain not far from the coast of the Wastes. There, upon Mt. Skaftind, they founded the city of Skar and would later become known as the Skarendi. These people are considered to be the most cosmopolitan of the three major tribes. They've held on to their mercantile traditions and after the fall of Skyspeaker Vargon's unified Hrynjandi, are now the major power in the Apocryphaen Wastes.

Last, and certainly least of the three great tribes, were the Alendi. These people were part of an entirely seperate expedition from the borders of the old Þingr Kingdom. They settled in the far northern reaches of the Wastes on the island of Þingey. Centred on an ancient Þingr artifact, the town is a major supplier of food to the rest of the Hrynjandi.

Appearance
The majority of the Hrynjandi population posseses a pale, white complexion endemic to those living in darker regions. The average Hrynjandi is usually of a hardier build than that of their neighbours, mostly due to the difficulty of living in the wastes and their primarily martial culture.

Estimated Population Size and Spread
The Hrynjandi are almost entirely contained to their homeland in the Apocryphaen Wastes. The entire population of approximately 15,000 is heavily discouraged from leaving their lands, especially after the fall of Vargon's unified Hrynjandi.

Particularities
The Hrynjandi Tribes are as diverse as they are many. Even though all of them descended from a common ancestor, the Þingr, they have long since split apart and formed their own cultures often based on their ancestral way of life. The three principal tribes of the Hrynjandi are the Andel River Tribe (Dyrendi), the Skaftind Mountain Tribe (Skarendi) and the Þingey Island Tribe (Alendi). The Hrynjandi Tribes were united in the third era when Skyspeaker Vargon brought peace to the Hrynjandi lands.

It's often considered that the Dyrendi are the least progressive of the three tribes, instead of embracing new ideals they prefare to shun those that practice them and hold on to their own traditions. The Dyrendi are a warlike culture that values the strength and purity of mind and body before all else. Included in these beliefs is a strong preference of keeping their bloodline as “clean” as possible. In the past the Dyrendi often embarked on crusades against other tribes, especially those that made their home along the river Andel. Early in the 2nd Era, they had conquered the parts of the river reaching into the Wastes and firmly established themselves as the Stormsword's descendants.

Appearing almost as a mirror image, the Skarendi have taken a completely different approach to life. Today they are considered the most progressive and advanced of the three tribes. Owing their success to their proximity to Ossuteraria and the resource rich Mt. Skaftind, the Skarendi have held on to their mercantile ideals and continued to practice trade throughout the region. It is said that the finest iron and steel in the Empire is forged at Skar. Along with living in the only walled city in the Wastes, the Skarendi maintain a deeply rooted connection to their past.

Far to the north of either of the two aforemention tribes, the Alendi quietly plow their fields and catch fish on the isle of Þingey. The beliefs of these farmers and fishermen are based almost entirely on those that Dyrendi travelers brought in the early years of the Hrynjandi. Unlike their more warlike cousins, the Alendi preferred to hold on to their peaceful ways but quickly adopted the religion of the southerners. The Alendi capital is a small city built around a Þingr artifact where one of the great mysteries of the Old World took place. Namely, it is where Skyspeaker Vargon disappeared into the void; never to be seen again.


Kairatites
Origin / History

Appearance
The Kairatites are a pale skinned humanoid, having lived underground for thousands of years they have developed this pale skin and after a disease rampantly spread through the Kairatites they developed purple scarring which still lingers today. Mostly have dark hair though

Estimated Population Size and Spread
There are approximately 30 000 Kairatites across the empire, mostly residing in Kaine but some exist in other parts of New Hermertia (and old) but in very small numbers.

Particularities


Mercurians
Origin / History

Appearance

Estimated Population Size and Spread

Particularities


Orcs
Origin / History

Appearance

Estimated Population Size and Spread

Particularities


Snow Elves (Common Name)
Aethen Sige Tel (Native Name)

Origin / History
After losing the war, the High Elves (Ibarhean Empire/Elves) *not sure I spelled that right* moved to the lands which the Mercurians had ignored. Many of the individual tribes split up and went their separate ways, many never to be seen again. One specific sect of elves traveled to the northern lands where the Mercurians dared not settle due to the harsh conditions of the climate and environment.

They took up shelter underground because the surface proved too harsh an adversary to overcome. Many of the original settlers died soon after arriving due to not being able to adapt to their brutal new home. Their numbers dropped to only a few hundred that were able to adapt to the wastes that were now their place of living.

Spending so much time underground caused their skin to fade and adopt a very pale tone. Those that lived evolved quickly. Their lifetime halved from that of the Ibarhean Elves and theirs eyes became better suited for seeing in the darkness of the underground. Eventually they developed the technology to surface for parts of the day, but the damage to their appearance had already been done.

Appearance
Their skin appears as white as the snow that they live in, usually with black, grey, or rarely blonde hair. Their eyes are large and bright blue, and they have the traditional long pointed ears of the High Elves. Naturally sharp nails akin to claws have also developed on them, though they are usually trimmed to be rounded. They measure up to the average Mercurians in height

Estimated Population Size and Spread
After the resurgence of the elves in Hermertia, they generally inhabit most of the north and their numbers have grown back to the tens of thousands.

Particularities
The Aethen are a very proud race due to their heritage and success in the face of adversity. They do not want to be pitied or given special treatment due to the ideals and failures of their ancestors. They wish to restore the Aethen race to its once great status, but to do so in their own way to separate themselves from those before them.

Every Aethen is trained to fight from a very early age. The culture is very individual driven in that you are expected to be able to fend for yourself and not rely on those around you if need be. Though they are also encouraged to offer their talents for the greater good of the race and the kingdom.

Mostly all of the Aethen are highly religious and all follow the same ideals and gods of the Aethen Sige Tel. Because of this religion, they see themselves as superior beings to all other races and though there are other races living within DorEryn, the communities are usually very segregated. The Mercurian humans are seen as the highest form of life coming in just below themselves, but orcs, dwarves, and other odd minorities are all seen as subraces and treated with extreme disgust and sometimes violence on sight.


Pyrencians
Origin / History

Appearance

Estimated Population Size and Spread

Particularities


Testificates
Origin / History

Appearance

Estimated Population Size and Spread

Particularities

_________________
Lady Liserett of the House O'Kleefe
Countess of Chester-le-Ford, Wysteria
Deputy Minister of Hermertian History
Appointed Minister of Wysterian Architecture


Last edited by Liserett on January 25th, 2016, 2:54 pm, edited 5 times in total.

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PostPosted: December 31st, 2015, 5:09 pm 
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King

Joined: May 30th, 2015, 10:17 am
Posts: 3862
Location: Stirling - Scotland
Excellent post, I'll get fired into this after new year.

I was going to do similar posts very soon about my own lands and their details. Not all lore has to be stories about our characters.

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PostPosted: December 31st, 2015, 5:13 pm 
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Count

Joined: June 23rd, 2015, 8:57 pm
Posts: 508
Location: Ontario, CA
Indeed! I'll also make a post about the Hermertian black market soon (Nightshade, Cactus juice, etc) but it's not ready yet

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Lady Liserett of the House O'Kleefe
Countess of Chester-le-Ford, Wysteria
Deputy Minister of Hermertian History
Appointed Minister of Wysterian Architecture


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PostPosted: December 31st, 2015, 5:49 pm 
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Duke

Joined: May 30th, 2015, 8:19 pm
Posts: 1150
Location: Waterloo, ON, Canada
This has already been done... not sure if it was on the old forums though.

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Gimpy/The Italian Stallion

It's a dangerous business, Frodo, going out of your door, You step into the Road, and if you don't keep your feet, there is no knowing where you might be swept off to." -Bilbo Baggins

Duke of Kaine


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PostPosted: December 31st, 2015, 5:58 pm 
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Count

Joined: June 23rd, 2015, 8:57 pm
Posts: 508
Location: Ontario, CA
I haven't seen it here, so I guess it must be redone. Sorry I'm not original! =/

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Lady Liserett of the House O'Kleefe
Countess of Chester-le-Ford, Wysteria
Deputy Minister of Hermertian History
Appointed Minister of Wysterian Architecture


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PostPosted: December 31st, 2015, 5:59 pm 
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Duke

Joined: May 30th, 2015, 6:01 pm
Posts: 1336
Location: Michigan, USA
It was in the library, but we lost all of that information unfortunately.

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Guardian of Casadia
Master of the Slayers Guild
Minister of Hermertian History


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PostPosted: December 31st, 2015, 6:48 pm 
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Duke

Joined: May 30th, 2015, 6:01 pm
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Location: Michigan, USA
The Casadians:

Origin/history: the historical home of the Casadians lies in a vast desert on the far-western continent of Alterra. The desert was surrounded by impenetrable mountains, thus keeping the residents therein isolated from the rest of the world. When a passage was found through the mountains, the Casadians chose to leave the desert behind and resettle in the more fertile lands beyond the mountains. The Casadians prospered in their new lands, using their talent in warfare gained from a harsh life in the desert to earn a not insignificant fortune working as mercenaries. This period of prosperity came to an end when a deadly plague swept through the continent, claiming a large portion of the region’s population. The advent of the plague was followed shortly thereafter by the appearance of enormous hordes of the undead appearing on the western shores of the continent. The people of Alterra were forced to flee east, eventually escaping across the eastern ocean. The descriptions of these events bear a striking similarity to accounts of The Fleeing that forced the original Mercurians and the Isiliothans from their homes. After a failed attempt to unite the survivors, the Casadians traveled eastward and settled cities of their own. Upon the discovery of the Mercurian Empire, the Casadians sent a number of colonists to join the empire. These colonists are the forebears of modern Casadians.

Appearance: for the most part, Casadians are of average height and build. Their complexion tends to be darker than most Hermertians, though this varies greatly. The original Casadian desert tribe was almost entirely golden-haired, but intermixing with other peoples has led to the a significant portion of the population having brown or black hair.

Estimated population size and spread: the estimated size of the Casadian population is around 20,000, mostly residing in New Hermertia. The population of Casadians is mostly concentrated in their lands of Kybalia and Torvea, though a large number of Casadians reside in Northtown in the Imperial City.

Particularities: the harsh conditions of the desert has instilled a number of odd social proclivities in Casadians that vary greatly from those commonly found in other peoples of the Empire. Casadians place great emphasis in social cohesion and cooperation; a trait necessary for survival in the desert. Casadians also give immense value to merit and little value to familial ties. Bloodlines matter little to Casadians; a view that is at odds with the predominance of feudalism in the empire. During their early days in the empire, a lack of respect for feudal titles kept the Casadians somewhat isolated diplomatically and socially from the rest of the empire. Casadians are fierce warriors, with most adult Casadians possessing at least some familiarity with combat. Despite their inclination towards warfare, they focus their efforts on fighting the undead instead of conquest. The manifestation of this can be seen in the Slayer’s Guild and the Altheri, both warrior orders dedicated to protecting civilization from the monsters of the world.

_________________
Guardian of Casadia
Master of the Slayers Guild
Minister of Hermertian History


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PostPosted: January 18th, 2016, 7:14 pm 
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Count

Joined: December 5th, 2015, 1:47 am
Posts: 111
Hrynjandi

Origin / History
These hardy inhabitants of the Apocryphaen Wastes trace their lineage to a civilization that stood long before the great Fleeing. Today the ancestors of the Hrynjandi are known as the Þingr, former master craftsmen who inhabited the Theran valley and its surrounding lands. Much of their knowledge has been lost throughout the ages, including the precise location of the Þingr capital.

The Hrynjandi as we know them today are descendants of a group of people who fled their homeland during the Fleeing to the relative safety of the Apocryphaen Wastes. This exodus was led by a near mythical figure known to Hrynjandi as the Stormsword. Under his guiding hand, the thousands of Þingr refugees endured bitter storms, marauding bands of deserters and according to Hrynjandi legend, the dark tendrils of Sodrungr's wrath. Upon reaching the sanctuary of the Old World, the great caravans of the Stormsword disintegrated into chaos.

It was then when the growing divisions between the refugees finally crystallized into the factions that would eventually become the two major Hrynjandi tribes. On one hand the merchants and mercenaries had grown irate at the Stormsword's increasingly tyrannical rule. On the other side were those who remained loyal to the Stormsword, mostly peasants and professional soldiers who still believed in the old hierarchy.

Eventually, the merchants and sellswords broke away from the primary expedition and travelled east from the valley the Stormsword had chosen to be their new home. Those who remained confident in the Stormsword's abilities settled in the shadow of Mt. Anaudir and would eventually become what we know today as the Dyrendi tribe.

To the east of the of the frigid valley that was now home to their seperated brothers and sisters, the merchants settled upon a mountain not far from the coast of the Wastes. There, upon Mt. Skaftind, they founded the city of Skar and would later become known as the Skarendi. These people are considered to be the most cosmopolitan of the three major tribes. They've held on to their mercantile traditions and after the fall of Skyspeaker Vargon's unified Hrynjandi, are now the major power in the Apocryphaen Wastes.

Last, and certainly least of the three great tribes, were the Alendi. These people were part of an entirely seperate expedition from the borders of the old Þingr Kingdom. They settled in the far northern reaches of the Wastes on the island of Þingey. Centred on an ancient Þingr artifact, the town is a major supplier of food to the rest of the Hrynjandi.

Appearance
The majority of the Hrynjandi population posseses a pale, white complexion endemic to those living in darker regions. The average Hrynjandi is usually of a hardier build than that of their neighbours, mostly due to the difficulty of living in the wastes and their primarily martial culture.

Estimated Population Size and Spread
The Hrynjandi are almost entirely contained to their homeland in the Apocryphaen Wastes. The entire population of approximately 15,000 is heavily discouraged from leaving their lands, especially after the fall of Vargon's unified Hrynjandi.

Particularities
The Hrynjandi Tribes are as diverse as they are many. Even though all of them descended from a common ancestor, the Þingr, they have long since split apart and formed their own cultures often based on their ancestral way of life. The three principal tribes of the Hrynjandi are the Andel River Tribe (Dyrendi), the Skaftind Mountain Tribe (Skarendi) and the Þingey Island Tribe (Alendi). The Hrynjandi Tribes were united in the third era when Skyspeaker Vargon brought peace to the Hrynjandi lands.

It's often considered that the Dyrendi are the least progressive of the three tribes, instead of embracing new ideals they prefare to shun those that practice them and hold on to their own traditions. The Dyrendi are a warlike culture that values the strength and purity of mind and body before all else. Included in these beliefs is a strong preference of keeping their bloodline as “clean” as possible. In the past the Dyrendi often embarked on crusades against other tribes, especially those that made their home along the river Andel. Early in the 2nd Era, they had conquered the parts of the river reaching into the Wastes and firmly established themselves as the Stormsword's descendants.

Appearing almost as a mirror image, the Skarendi have taken a completely different approach to life. Today they are considered the most progressive and advanced of the three tribes. Owing their success to their proximity to Ossuteraria and the resource rich Mt. Skaftind, the Skarendi have held on to their mercantile ideals and continued to practice trade throughout the region. It is said that the finest iron and steel in the Empire is forged at Skar. Along with living in the only walled city in the Wastes, the Skarendi maintain a deeply rooted connection to their past.

Far to the north of either of the two aforemention tribes, the Alendi quietly plow their fields and catch fish on the isle of Þingey. The beliefs of these farmers and fishermen are based almost entirely on those that Dyrendi travelers brought in the early years of the Hrynjandi. Unlike their more warlike cousins, the Alendi preferred to hold on to their peaceful ways but quickly adopted the religion of the southerners. The Alendi capital is a small city built around a Þingr artifact where one of the great mysteries of the Old World took place. Namely, it is where Skyspeaker Vargon disappeared into the void; never to be seen again.

_________________
The Hierophant of the Disciples || Halad adho Dakdakrok
-Count of the Isle
-Champion of the Games


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PostPosted: January 18th, 2016, 7:35 pm 
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Duke

Joined: May 30th, 2015, 8:19 pm
Posts: 1150
Location: Waterloo, ON, Canada
Kairatites
Origin / History

Appearance
The Kairatites are a pale skinned humanoid, having lived underground for thousands of years they have developed this pale skin and after a disease rampantly spread through the Kairatites they developed purple scarring which still lingers today. Mostly have dark hair though
Estimated Population Size and Spread
There are approximately 30 000 Kairatites across the empire, mostly residing in Kaine but some exist in other parts of New Hermertia (and old) but in very small numbers.
Particularities




All I have for now, I have a history I wrote a year+ plus ago but it isn't very skillfully wrote, so i will update it soon

_________________
Gimpy/The Italian Stallion

It's a dangerous business, Frodo, going out of your door, You step into the Road, and if you don't keep your feet, there is no knowing where you might be swept off to." -Bilbo Baggins

Duke of Kaine


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PostPosted: January 25th, 2016, 6:07 am 
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Duke

Joined: May 28th, 2015, 8:02 pm
Posts: 370
Snow Elves (Common Name)
Aethen Sige Tel (Native Name)

Origin / History
After losing the war, the High Elves (Ibarhean Empire/Elves) *not sure I spelled that right* moved to the lands which the Mercurians had ignored. Many of the individual tribes split up and went their separate ways, many never to be seen again. One specific sect of elves traveled to the northern lands where the Mercurians dared not settle due to the harsh conditions of the climate and environment.

They took up shelter underground because the surface proved too harsh an adversary to overcome. Many of the original settlers died soon after arriving due to not being able to adapt to their brutal new home. Their numbers dropped to only a few hundred that were able to adapt to the wastes that were now their place of living.

Spending so much time underground caused their skin to fade and adopt a very pale tone. Those that lived evolved quickly. Their lifetime halved from that of the Ibarhean Elves and theirs eyes became better suited for seeing in the darkness of the underground. Eventually they developed the technology to surface for parts of the day, but the damage to their appearance had already been done.

Appearance
Their skin appears as white as the snow that they live in, usually with black, grey, or rarely blonde hair. Their eyes are large and bright blue, and they have the traditional long pointed ears of the High Elves. Naturally sharp nails akin to claws have also developed on them, though they are usually trimmed to be rounded. They measure up to the average Mercurians in height

Estimated Population Size and Spread
After the resurgence of the elves in Hermertia, they generally inhabit most of the north and their numbers have grown back to the tens of thousands.

Particularities
The Aethen are a very proud race due to their heritage and success in the face of adversity. They do not want to be pitied or given special treatment due to the ideals and failures of their ancestors. They wish to restore the Aethen race to its once great status, but to do so in their own way to separate themselves from those before them.

Every Aethen is trained to fight from a very early age. The culture is very individual driven in that you are expected to be able to fend for yourself and not rely on those around you if need be. Though they are also encouraged to offer their talents for the greater good of the race and the kingdom.

Mostly all of the Aethen are highly religious and all follow the same ideals and gods of the Aethen Sige Tel. Because of this religion, they see themselves as superior beings to all other races and though there are other races living within DorEryn, the communities are usually very segregated. The Mercurian humans are seen as the highest form of life coming in just below themselves, but orcs, dwarves, and other odd minorities are all seen as subraces and treated with extreme disgust and sometimes violence on sight.

_________________
Lord Siden Rua of Fichina
House of Rua
Imperial Minister of Surveyors and Civil Engineers


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