The Mercurian Empire
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Merchant Companies/Businesses
http://hermertia.com/viewtopic.php?f=42&t=1550
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Author:  Cerdic Accynnafon [ January 15th, 2017, 11:08 pm ]
Post subject:  Merchant Companies/Businesses

This is a thread for guilds/companies/businesses/etc. that don't really work like the main guilds, but are locations you build around the Empire!

Merchant Companies/Business Name:

Purpose:

Realm of Origin:

Locations:

Lore/Misc:

Author:  Cerdic Accynnafon [ January 15th, 2017, 11:20 pm ]
Post subject:  Re: Merchant Companies/Businesses

Merchant Companies/Business Name:
Östrade Warehousing Merchants Guild

Purpose:
Import/export shipments, mainly in the Imperial Sea, Khabranthian Sea, and the Southern Valyrian Sea

Realm of Origin:
Östlaed

Locations:
Acholm, Östlaed
Lynfirth, Östlaed
Gourdham, Östlaed
Frithengest, Östlaed
Merscafen, Östlaed
Isenwich, Wychwood
Port K'Valsaer, Pyrencia
Aestham, Imperial Duchy
Secara, Casadia
Haile, Kaine
Roseaire, Ertia
Camellia, Scarlet Territories
Aldlyn, New Isilioth
Port Aren, Haven

Lore/Misc:
Östrade was founded in 496 as the secular alternative to the merchant fleets and warehouses belonging to the Order of Sanct Creopbaina. Although Östrade does not own its own fleets - all services are conducted by privately owned ships - they do own warehouses and rent market stalls throughout the Mercurian Empire. House Accynnafon is estimated to own a 37% controlling stake in Östrade, with various other merchant families owning the rest.

In 541, House Accynnafon purchased the remaining shares in Östrade.

Author:  Raymond [ January 15th, 2017, 11:29 pm ]
Post subject:  Re: Merchant Companies/Businesses

Merchant Companies/Business Name:
Erikosian Apiarists Guild

Purpose:
Run the bee farm and any future bee farms in Erikos. Bottle and preserve the rich, unique honey that is only produced in Erikos. Also helps with the export of honey out of Erikos.

Realm of Origin:
County of Erikos

Locations:
City of Thespikia, Erikos - Honey Bottling Plant, Bee Farm

Description:
The Erikosian Apiarist Guild is very new, being made prior to the first meeting of The Ten of 538 AI, and was immediately assigned the task of running the realms first bee farm. Upon development of the farm, the Guild purchased land from Count Liam Raymond himself to build a bottling plant, funding a small merchant caravan to run the raw honey to the plant, and the bottle honey to the imports/exports office warehouse. Despite it's newness within the lands of the Empire, it has already proven to be successful and is exporting to many realms already.

Author:  The Chairman [ January 16th, 2017, 7:01 am ]
Post subject:  Re: Merchant Companies/Businesses

Merchant Companies/Business Name:
The Gathered Races of Hermertia Homeland Company (GRHH Co.)

Purpose:
The GRHH Co. provides capital, resources, and labor to assist in the founding of new settlements in the GRHH. In return, it receives a share of the revenue and goods produced by those settlements. It also possesses a fleet of ships that it uses for trade with realms on the Imperial Sea and beyond.

Realm of Origin:
The GRHH

Locations:
Tidewater
Caldera
Anthi Laguna
Greytower
Concordia
Secara


Description:
Renamed and repurposed by the First Chairman near the end of the Cycle of the Owl, it started out as a mobile general store in the Gathered camps. It performed a key role in the founding of Tidewater and has been gradually growing ever since. It has shares in most enterprises within the GRHH, forming an integral part of its economy. This affords the Chairman significant economic and political clout.

Author:  The Chairman [ January 16th, 2017, 7:10 am ]
Post subject:  Re: Merchant Companies/Businesses

Merchant Companies/Business Name:
The Mercenary's Guild

Purpose:
Provides certification to mercenary groups operating in and out of the GRHH while helping to connect them with potential customers.

Realm of Origin:
The GRHH

Locations:
Petra Nova (Newly moved)

Lore/Misc:
Established by a council of mercenary company leaders, the Guild originally served as a centralized means for potential customers to find the right company for their task and to force smaller, less reputable companies out of competition. Later, with the assistance of Chairman Dax, the Guild expanded its organizational structure and influence. Soon after, it was sanctioned by the legislature of the GRHH, which granted it exclusive power to legally certify mercenary companies and also placed some regulations on the Guild itself to keep it from becoming a tool to monopolize the mercenary market.

Author:  Arcel [ January 18th, 2017, 9:17 pm ]
Post subject:  Re: Merchant Companies/Businesses

Name: Rygarde Trading Company

Purpose: import and export of luxury goods between Old and New Hermertia

Realm of Origin: N/A

Locations: Concordia, Imperial City

Lore/Misc: Founded in 401 A.I. in Concordia to take advantage of increased interest in trade between Old and New Hermertia following the mapping of the Corridorlands. The company grew quickly under the direction of its founder Arden Rygarde, often buying out other fledgling competitors. The company opened a branch in the Imperial City in 451 A.I. in order to expand its access to the burgeoning economies of the southeast. Cooperation with Casadian exporters saw a notable increase after the marriage of heiress Helena Rygarde to future Guardian of Casadia Haedren. The company trades primarily in luxury goods, which has made their vessels appealing targets for pirates. In order to deter pirates, a mercenary group was created by Helena and Haedren’s son, Valen, to protect the company’s fleet of trading ships.

Author:  Cynefrith Arataefia [ January 21st, 2017, 5:20 pm ]
Post subject:  Re: Merchant Companies/Businesses

Merchant Companies/Business Name: Northubeorce Céapung Gildscype (NBCG) - Northubeorc Trading Company

Purpose: To export Northubeorc goods such as gold, birch, and beer throughout the empire.

Realm of Origin: Gelderlond, Ostlaed

Locations: Northubeorc, (Acholm)

Lore/Misc: Established in the mid 530s by a group of Northubeorci traders and merchants, the NBCG acts as the primary source of Northubeorc exports goods throughout the Ostsee. The rapid growth of its home port beginning in the late 530s brought rapid growth of the company - more people produce more goods. Currently the Auratavia family owns a 40% stake in the company, but unusually enough they give a quarter of their profits to the town as a whole as a means of promoting growth. Various merchants own the remainder.

Author:  Cerdic Accynnafon [ January 25th, 2017, 6:03 pm ]
Post subject:  Re: Merchant Companies/Businesses

Merchant Companies/Business Name:
Halig Verkfræðingur

Purpose:
The Halig Verkfræðingur is a guild dedicated to large scale construction projects, typically infrastructure based. Most of their members are monks of the Order of Sanct Creopbaina and soldiers of the Halig Frecan.

Realm of Origin:
Östlaed

Locations:
Acholm

Lore/Misc:
The Halig Verkfræðingur is a guild dedicated to large scale construction projects, typically infrastructure based. Most of their members are monks of the Order of Sanct Creopbaina and soldiers of the Halig Frecan. They were founded in the year 541 to improve the organization, quality, and affordability of large scale infrastructure projects in Östlaed and around the Empire. Their pre-cursor organizations built the Östron nether network, the Eastern Realms Hub, various nether projects around the Mercurian Empire, as well as several structures to handle evil creatures.

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