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 Post subject: Re: Nether Map
PostPosted: August 10th, 2016, 8:48 pm 
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Duke

Joined: July 7th, 2015, 9:01 pm
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Location: Maryland
Good work!

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 Post subject: Re: Nether Map
PostPosted: September 18th, 2016, 12:41 am 
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Duke

Joined: July 7th, 2015, 9:01 pm
Posts: 596
Location: Maryland
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ADDED:

KAALI

KARU

VULCAS

AM COBUILD

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 Post subject: Re: Nether Map
PostPosted: September 18th, 2016, 12:56 am 
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Joined: April 28th, 2016, 6:15 pm
Posts: 2001
Location: California
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Added:
Gourdham
Beorcfeld
Frithengest

Changed: Kainetucky ---> Scitteeig

Line added between Mt. Empire and Co-town hub, line also extends east to the blue line extension

Lines added in Ostlaed are fully tubed and decorated.

Line going from Mt. Empire to Co-town hub and the blue line extension is three wide and has rails, but no roof over most of it.

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 Post subject: Re: Nether Map
PostPosted: September 27th, 2016, 5:31 pm 
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King

Joined: May 30th, 2015, 10:17 am
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Location: Stirling - Scotland
Taken from the other thread and put here with the rest of the revisions!

Thanks again lads, im working on them just now



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 Post subject: Re: Nether Map
PostPosted: September 28th, 2016, 1:59 am 
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King

Joined: May 30th, 2015, 10:17 am
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Location: Stirling - Scotland
Patch Notes September 2016:

- Added Beorcfeld, Frithengest, Gourham and changed Kaintucky to Scitteeid in Realm of Ostlaed.
- Added Kaali, Vulcaa, Karu, Desert Mine and AM Co-Build to Realm of Laghima.
- Added Xorlosch Iron Farm, Rohavn, & connection to Galios to Realm of Valtoros.
- Added new Line north to Realm of Wychwood (Unsafe for first orange section, careful).
- Added Black Fortress Wither Skull & Slime Farm route on the Wychwood line.

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 Post subject: Re: Nether Map
PostPosted: September 28th, 2016, 2:59 am 
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King

Joined: May 30th, 2015, 7:09 pm
Posts: 1086
wat no pyrenica

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 Post subject: Re: Nether Map
PostPosted: September 28th, 2016, 3:58 am 
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King

Joined: May 30th, 2015, 10:17 am
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Location: Stirling - Scotland
I sent a message on discord, just asking if I could have that map superimposed over the overworld, with the lines drawn and names next to portals like the rest of the map update requests are, i couldn't work out what was going on. Sorry. Thanks for your time in this endeavor.

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 Post subject: Re: Nether Map
PostPosted: September 28th, 2016, 4:26 am 
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King

Joined: May 30th, 2015, 7:09 pm
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Idk how to really do that, but the way points for edhevrand and k'valsaer should match up with the ones already on the map

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 Post subject: Re: Nether Map
PostPosted: September 28th, 2016, 8:50 am 
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King

Joined: May 30th, 2015, 10:17 am
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the way I would do that is take each nether portal and then place it on the map. either put a grid on the view and work out coordinates but if you know where each portal is in the overworld exactly from the satellite picture from amidst then you'll be able to place them all and draw the lines accordingly. Thanks again

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 Post subject: Re: Nether Map
PostPosted: October 1st, 2016, 3:10 am 
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Location: California
Gourdham is misspelled btw

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