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[Co-Build] Imperial Games Area Organizational Post
http://hermertia.com/viewtopic.php?f=3&t=780
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Author:  King Erastil [ July 14th, 2016, 4:46 am ]
Post subject:  Re: [Co-Build] Imperial Games Area Organizational Post

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this is my current design for the arch, any comments/concerns?

Author:  Jakon [ July 14th, 2016, 5:11 am ]
Post subject:  Re: [Co-Build] Imperial Games Area Organizational Post

I've also created a design for the arch, and am open to comments. The "emblem" on the top portion (the bit with sand), can be anything, that was more of a placeholder.

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Still working on the semi-circle a bit to make it seem more appeasing so any tips would be helpful. Just want to throw my hat in the ring before I logged off.

Author:  Petra Ravnikaar [ July 14th, 2016, 12:50 pm ]
Post subject:  Re: [Co-Build] Imperial Games Area Organizational Post

How about a version where the top of the Arch is more opened up, as in has some gaps in the design? Try that and see how it looks.

Author:  The Chairman [ July 14th, 2016, 7:48 pm ]
Post subject:  Re: [Co-Build] Imperial Games Area Organizational Post

Can we see how these arches look in the default texture pack?

Author:  Jakon [ July 14th, 2016, 9:01 pm ]
Post subject:  Re: [Co-Build] Imperial Games Area Organizational Post

Some updates. I thought the semi-circle looked a bit wonky so I changed it a bit. There's a lot of room for variation in terms of blocks to fit whatever style we want to use.

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Author:  The Chairman [ July 14th, 2016, 10:02 pm ]
Post subject:  Re: [Co-Build] Imperial Games Area Organizational Post

Since the road we currently have built is not going into the valley's center, Haedren and I are proposing this plan for further construction.

The grey is what road we have constructed now, the brown is approximately where the hills are right now. The red is our proposal. We will continue the boulevard for a short while before building a traffic circle. Off of this will go two more boulevards, one turning south and another continuing east. The one going east will narrow down and then head up into the hills to connect with the villas representing each realm.

(south is up on this image)
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Author:  Cerdic Accynnafon [ July 14th, 2016, 10:11 pm ]
Post subject:  Re: [Co-Build] Imperial Games Area Organizational Post

Good plan, makes sense to me.

Author:  Arcel [ July 14th, 2016, 10:36 pm ]
Post subject:  Re: [Co-Build] Imperial Games Area Organizational Post

I like that new design a lot, Orell. It definitely matches the theme well. We can discuss in-game and on here which arch option we like best.

Author:  Flanders [ July 14th, 2016, 10:38 pm ]
Post subject:  Re: [Co-Build] Imperial Games Area Organizational Post

I really like the last arch there by Orell. It's exactly what I'd expect in an imperial city

Author:  Arcel [ July 14th, 2016, 10:43 pm ]
Post subject:  Re: [Co-Build] Imperial Games Area Organizational Post

PSA: there is now an Imperial Games-specific subforum in the Scholars and Mystics > Realms > Co-Builds forum. From now on, post all IG-related material there.

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