The Mercurian Empire
http://hermertia.com/

[Co-Build] Imperial Games Area Organizational Post
http://hermertia.com/viewtopic.php?f=3&t=780
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Author:  Arcel [ July 13th, 2016, 5:14 pm ]
Post subject:  [Co-Build] Imperial Games Area Organizational Post

Build Locations:
-Desert south of Northtown
Image: Image
Pros: Large flat-ish desert area, surrounding hills could be a nice place for villas
Cons: Some terraforming of hills likely required to make sure the venues fit

If you finds an alternative desert area near the Imperial City for this project, post below.

Building Style Examples:
https://imgur.com/a/avXRp
http://www.planetminecraft.com/project/ ... sert-city/
http://paizo.com/image/content/Pathfind ... -Solku.jpg
http://www.img.8minecraft.com/2013/02/M ... -Map-1.png

This is the general style we are going for. Buildings will be made primarily of sandstone, with colored clay and stone brick accents. If you find other good examples, post below and they will be added here.


Venues/Other Builds:
-Outer Canal(s) and Aqueducts
Description: system of canals and aqueducts that will go around the outside of the games area; should be one of the last projects completed
Build Team:
-Archway/Obelisks at the entrance
Description: a large decorative monument to mark the entrance to the games
Build Team: Ignis, Haedren
-Coliseum
Description: a large arena for massive PvP engagements; should include stands
Build Team:
-Hall of Champions
Description: building to commemorate champions of the games; should include places for champion’s banners to be placed
Build Team:
-Awards Amphitheater
Description: amphitheater for the awards ceremony
Build Team:
-Horse race track:
Description: long race track going around the perimeter of the games area; should be one of the last projects completed
Build team:
-Brawling Pits
Description: small brawling pits for 1v1 PvP; should be relatively small (maximum size around 16x16 for combat area)
Build Team:
-Spleef Arena
Description: moderately-sized arena for spleef games; should have snow farm component for easy setup
Build Team:
-Bumper Boats
Description: small-ish arena for a bumper boats game invented by the Chairman
Build Team:
-Parkour Course
Description: pretty self-explanatory, should be multiple identical tracks due to challenges posed by entity collision
Build Team:
-Parkour Relay Course
Description: similar to the course above, but with a relay component
Build Team:
-Archery Range
Description: pretty self-explanatory; wooden buttons triggering lamps can make for easy hit detection system
Build Team:
-Elytra Course
Description: elytra racing course of some variety; not entirely sure how this would work
Build Team:

If you have an idea for a venue or other build, please post below with a short description of the build. Also post below if you would like to sign up for a venue's build team. More than one person can work on each build.

Layout:
Below is a basic layout for the Games area. I will make a more detailed version that takes into account terrain in short order.

Image

Author:  Cerdic Accynnafon [ July 13th, 2016, 5:23 pm ]
Post subject:  Re: [Co-Build] Imperial Games Area Organizational Post

Fantastic work Haedren! I'll come visit sometime soon and volunteer to build one of the arenas/courses.

I'll also build an automatic sapling catching tree farm and bring copious quantities of bonemeal and saplings.

Did we agree on using Oak as the exclusive wood used?

Author:  Arcel [ July 13th, 2016, 5:39 pm ]
Post subject:  Re: [Co-Build] Imperial Games Area Organizational Post

I do not believe we discussed that, but I agree that it would be the best wood option for builds. Other wood types can be used for minor accents, but oak will match best with the sandstone/stone brick look.

Author:  The Chairman [ July 13th, 2016, 10:15 pm ]
Post subject:  Re: [Co-Build] Imperial Games Area Organizational Post

We should get someone to make a topographical journeymap of the area.

Author:  Cerdic Accynnafon [ July 13th, 2016, 10:27 pm ]
Post subject:  Re: [Co-Build] Imperial Games Area Organizational Post

I'll do that once I head up there. Are you up there already?

Author:  Arcel [ July 13th, 2016, 10:27 pm ]
Post subject:  Re: [Co-Build] Imperial Games Area Organizational Post

Mark said he would do make a JourneyMap of the area for planning purposes.

Author:  The Chairman [ July 13th, 2016, 10:45 pm ]
Post subject:  Re: [Co-Build] Imperial Games Area Organizational Post

I have arrived.

Author:  King Erastil [ July 14th, 2016, 2:03 am ]
Post subject:  Re: [Co-Build] Imperial Games Area Organizational Post

Outer Canal/ Aqueducts - Cyan

Entrance Obelisks/Archway - Black

Coliseum - Red

Hall of Champions - Yellow

Awards Amphitheater - Grey

Horse Race Track - Brown

Brawling Pits - Orange

Spleef Arena - White

Bumper Boats - Blue

Parkour Course - Green

Parkour Relay - Pink

Archery Range - Light Grey

Elytra Course - Light Blue

Elytra Jousting Course - Purple

Author:  King Erastil [ July 14th, 2016, 2:39 am ]
Post subject:  Re: [Co-Build] Imperial Games Area Organizational Post

Image

Author:  Gimpy V [ July 14th, 2016, 3:29 am ]
Post subject:  Re: [Co-Build] Imperial Games Area Organizational Post

Again a big awesome Co build I'm gonna miss :( darn my love of throwing children into lakes.

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