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PostPosted: July 14th, 2016, 4:46 am 
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King

Joined: May 30th, 2015, 7:09 pm
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Image

this is my current design for the arch, any comments/concerns?

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PostPosted: July 14th, 2016, 5:11 am 
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Count

Joined: August 3rd, 2015, 7:58 pm
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I've also created a design for the arch, and am open to comments. The "emblem" on the top portion (the bit with sand), can be anything, that was more of a placeholder.

Image
Image
Still working on the semi-circle a bit to make it seem more appeasing so any tips would be helpful. Just want to throw my hat in the ring before I logged off.

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PostPosted: July 14th, 2016, 12:50 pm 
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King

Joined: May 30th, 2015, 10:17 am
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How about a version where the top of the Arch is more opened up, as in has some gaps in the design? Try that and see how it looks.

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PostPosted: July 14th, 2016, 7:48 pm 
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Duke

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Can we see how these arches look in the default texture pack?

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PostPosted: July 14th, 2016, 9:01 pm 
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Count

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Some updates. I thought the semi-circle looked a bit wonky so I changed it a bit. There's a lot of room for variation in terms of blocks to fit whatever style we want to use.

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PostPosted: July 14th, 2016, 10:02 pm 
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Duke

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Since the road we currently have built is not going into the valley's center, Haedren and I are proposing this plan for further construction.

The grey is what road we have constructed now, the brown is approximately where the hills are right now. The red is our proposal. We will continue the boulevard for a short while before building a traffic circle. Off of this will go two more boulevards, one turning south and another continuing east. The one going east will narrow down and then head up into the hills to connect with the villas representing each realm.

(south is up on this image)
Image

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PostPosted: July 14th, 2016, 10:11 pm 
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Joined: April 28th, 2016, 6:15 pm
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Location: California
Good plan, makes sense to me.

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PostPosted: July 14th, 2016, 10:36 pm 
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Duke

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I like that new design a lot, Orell. It definitely matches the theme well. We can discuss in-game and on here which arch option we like best.

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PostPosted: July 14th, 2016, 10:38 pm 
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Duke

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I really like the last arch there by Orell. It's exactly what I'd expect in an imperial city

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PostPosted: July 14th, 2016, 10:43 pm 
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PSA: there is now an Imperial Games-specific subforum in the Scholars and Mystics > Realms > Co-Builds forum. From now on, post all IG-related material there.

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